Author Topic: Desolation - Medieval Roleplay  (Read 22879 times)

    Wanna just see it? I'll see if I can host a server?
    Sure. And do you mean the "[/list]"? Not sure why but it keeps coming back.

      Sure. And do you mean the "
    "? Not sure why but it keeps coming back.
    Ok, I'll try to get the server up and running.

    I need to re-port forward. Server will be up tomorrow. Des, wanna test the map for me?

    How is that armor coming?


    Client HUD update:
    Hud changes its Y location depending on the resolution user is running.

    Show Case Update:

    Show Case2 will either be uploaded December 22,23,24. This is all depending on preceding "Status" of the date, and the mods development.

    Right, I forgot to make the armour, I raged and played source mods.

    I'll get on it soon, though I'm having trouble getting a good look for it.

    It needs some type of trading. Maybe you could make a universal value of a coin brick then include it in a trading GUI or an event like=
    onactivate->ifequalcoins # -> giveitem *name* OR tradeitem

    I have always wanted a type of exchanging mod for blockland. I think that a Trading class (who makes items out of resources, wood, ore etc.) or a Trading GUI would be very useful.

    http://forum.blockland.us/index.php?topic=93785.0

    Were you going to make some sort of farm or hunting aspect?
    « Last Edit: December 22, 2009, 10:41:38 AM by Oasis »

    We're you going to make some sort of farm or hunting aspect?
    I do want

    Well, I guess you could call it hunting. E.g: You kill a monster, if it's a beast it will drop Meat,Fur,ect.

    Well, I guess you could call it hunting. E.g: You kill a monster, if it's a beast it will drop Meat,Fur,ect.
    Like Runescape?

    Somewhat, when you kill them it doesn't actually drop on the ground, it is added in to your inventory. Well, I could make it so the items drop, but we would need a model for each drop. That is a huge amount of models.

    ShowCase 2:

    The ShowCase should be finished today, I want to show the Armor system in the Roleplay as well though, so it might not be till later.
    « Last Edit: December 22, 2009, 01:16:50 PM by Desolation »

    Somewhat, when you kill them it doesn't actually drop on the ground, it is added in to your inventory. Well, I could make it so the items drop, but we would need a model for each drop. That is a huge amount of models.
    Yeah, no drop. Want me to send you the map when I add the skybox?