Author Topic: Desolation - Medieval Roleplay  (Read 22814 times)

k I'll take over your project

Do I know you? Anyways, I'm on a Hiatus from Torque Script and will return eventually to finish this project.

Hawt, do want this.
Bravo.

I have some good news, and some bad news.

The good news, I ordered a new computer today.

The bad news, my father brought my old computer to some sort of "Recycling Plant" and I lost all of my code.

But aye, there is hope! I believe that I'm going to either recode the project from scratch or I'll create some sort of new project depending upon popular demand.

I have some good news, and some bad news.

The good news, I ordered a new computer today.

The bad news, my father brought my old computer to some sort of "Recycling Plant" and I lost all of my code.

But aye, there is hope! I believe that I'm going to either recode the project from scratch or I'll create some sort of new project depending upon popular demand.
Your father should have to recode it, for what he has done.

It is a shame he knows nothing of Coding, otherwise he would be here rather then I. But anyway's the new computer should be here within next weeks end, and if it is then the coding shall commence once again.

I'm still debating upon what I should do, continue this project or begin a new one.

It is a shame he knows nothing of Coding, otherwise he would be here rather then I. But anyway's the new computer should be here within next weeks end, and if it is then the coding shall commence once again.

I'm still debating upon what I should do, continue this project or begin a new one.
You should make some sort of empire one, with alliances and resources, so like your last project, but with the diplomacy and some war type systems.

Perhaps, I'm not entirely sure if I'm sticking with "Medieval" or going on to something else entirely. I recently started playing Fallout 3 again and thought that was pretty fun, might create some sort of Post Apocalyptic/Survival mod.

Edit:

Great news! I just checked my E-Mail's "Sent" box and I noticed one of the E-Mails had an attachement, after looking at it's contents I have found quite alot of my previously coded scripts. No, I did not have the actual mod in the file but I will be able to salvage some code.
« Last Edit: April 18, 2010, 01:07:41 AM by Desolation »

Perhaps, I'm not entirely sure if I'm sticking with "Medieval" or going on to something else entirely. I recently started playing Fallout 3 again and thought that was pretty fun, might create some sort of Post Apocalyptic/Survival mod.

Edit:

Great news! I just checked my E-Mail's "Sent" box and I noticed one of the E-Mails had an attachement, after looking at it's contents I have found quite alot of my previously coded scripts. No, I did not have the actual mod in the file but I will be able to salvage some code.
Thank god for Sent Boxes!

Also, post apocalyptic, but farther down the line would be cool. So a recovering species after a apocalypse, that has some technology, but not the big bulk they had before.

Yeah, if I do create a Post Apocalyptic roleplay it will most likely be "Fallout" based.

I released the entirety of my scripts a few pages back(in modification discussion, not this topic :U) if it may be of any use.

Thank you, if I need any sort assistance I'll be sure to look through it.

Now if only Jervan came down with some horrible disease, and he decided to release everything he's made before he dies.

No, I'm not...

<.<

>.>

...planning anything... why would you say that?! That's ridiculous.

I still think a colonization thing would be cool. It would focus more on building a colony and city rather than using the host's pre made build like most medieval RPs do. You would be able to plant tree bricks and create banks and get merchants for you towns and stuff. You would also be able to use catapults and fire to permanantly destroy the enemy's town instead of just fake killing it. (I suggested this because I too lost my computer and it had my colony RP core thing on it)

I still think a colonization thing would be cool. It would focus more on building a colony and city rather than using the host's pre made build like most medieval RPs do. You would be able to plant tree bricks and create banks and get merchants for you towns and stuff. You would also be able to use catapults and fire to permanantly destroy the enemy's town instead of just fake killing it. (I suggested this because I too lost my computer and it had my colony RP core thing on it)
Yus

That's how it was "Mainly" planned but of course there would be restricted areas.

Also, I got my new computer today.  :cookieMonster: