Author Topic: Desolation - Medieval Roleplay  (Read 21289 times)

I could work on a new gui for the new one you make, if you do make it.

Alright, work on the new project is underway.
« Last Edit: April 21, 2010, 12:42:43 AM by Desolation »

Giants suggestions wishlist thing

Something should be made where you can join a faction or create one. Factions would spawn in certain faction spawn points, sort of like a TDM team. You can pick to join a faction, go solo, or create one (Which requires at least two people nearby that are not in another faction and when you type /createfaction factionname, the people will be messaged with "Are you helping create insert_faction_name_here, being created by faction_creators_name?" If they type /yes, the faction will be created. This way, people can't go around creating "pwn clan 2: NO NOOBS" or "dark clans for noobs")

You may also know of the covered wagon vehicle. I think a good idea would be an ability to deposit resources in the wagon. You can type /resource resourcenamehere amounttodeposit to pick which resource you want to load into the wagon. When you right click, the resource will be deposited in that amount for each time you right click. You will be able to switch whether to deposit or take.

People should only be able to carry a certain amount of resources, and when hosting this RP, you should put various resources in different parts of the map. When factions or mercenaries claim land, they control that resource. They can trade it with other factions but it is encouraged to use a vehicle such as a boat or a wagon to travel and carry more, and get to your location faster.

A way to destroy bricks permanently. This will encourage people to use walls around their castle and a giant 32x cube spam fort will not stand long due to it being easily destroyable.

Here's a microwave

http://forum.blockland.us/index.php?topic=105659.0
Here's the gallery of SOME of my models!
http://forum.blockland.us/index.php?topic=106166.0

I Can be back-up modeller if you wish

Well, I'm still kinda debating on what to make. I've done some work on a Fallout Script, but nothing other then radiation defines it as Fallout. So does anyone have some suggestions as to what I should create? Half-Life2 RP, CityRP, MetroRP, stick with Medieval RP, or something other then RP?
« Last Edit: April 24, 2010, 01:48:20 AM by Desolation »


Does this mean that Jervan's stuff will never become an add-on?
Or am i completely wrong there.

Well, I'll eventually recode this but as of when I am not sure. Also, Jervan hasn't been on Msn for like two weeks so I can't really talk to him.

Fallout Roleplay:
Fallout Roleplay is upon all of us, you all can expect a trailer at the end of next week, along with a separate thread.

This thread will remain open for those who wish to comment on what was done with the Medieval Mod and how I can make it better next time.
« Last Edit: April 25, 2010, 03:36:17 PM by Desolation »

Hope he'll continue his work.

That dragon and flag were awesome.