Author Topic: muzzlePoint question  (Read 828 times)

Can I move the muzzlePoint of a weapon in an animation, and have the same apply in-game? For example, say I want a sword that swings in two different directions, can I animate it so it will hit in two different spots? Or is the location of the muzzlePoint the same all the time?

Thanks in advance.

It can be animated, yeah.


oh, hey, i never knew that

this could be useful for something with multiple barrels.

oh, hey, i never knew that

this could be useful for something with multiple barrels.
I sence an another add-on in the making.

I sence...a disturbance...in the force...

You could do this to make a whip or flail.