Im making a berry script for my new RPG but it ends up error at !> 0 or !> 0
registerOutPutEvent(fxDTSBrick, "pickBerry", "", 1);
function fxDTSBrick::pickBerry(%this, %cl)
{
if($Salzberry::RPG::berrys[%cl.bl_id] !> 0)
{
$Salzberry::RPG::berrys[%cl.bl_id] = 1;
messageClient(%cl,'',"\c0Berrys\c6 are \c0"@$Salzberry::RPG::berrys[%cl.bl_id]);
}
else
{
$Salzberry::RPG::berrys[%cl.bl_id]++;
messageClient(%cl,'',"\c0Berrys\c6 are \c0"@$Salzberry::RPG::berrys[%cl.bl_id]);
}
}
function serverCmdEatBerry(%cl, %a)
{
if(%a !> 0 || $Salzberry::rpg::berrys[%cl.bl_id] >= 1)
{
//talk(100-getSubStr(fcbn(pah).player.getDamagePercent(), 2, 5));
%cl.player.addHealh(25);
$Salzberry::rpg::berrys[%cl.bl_id]--;
bottomPrint(%cl,"\c0Berrys\c6 is \c0"@$SalzBerry::rpg::berrys[%cl.bl_id]@" health\c6 is \c0"@100-getsubStr(%cl.player.getDamagePercent(), 2, 5));
}
else
{
if($Salzberry::rpg::berrys[%cl.bl_id] >= %a)
{
%cl.player.addHealth(%a*25);
%CurBer = $Salzberry::rpg::berrys[%cl.bl_id];
$Salzberry::rpg::berrys[%cl.bl_id] = %curBer-%a;
}
else
{
messageClient(%cl, '', "\c6Sorry, \c0"@%cl.name@"\c6 but you need more \c0berrys\c6 you got "@$Salzberry::rpg::berrys[%cl.bl_id]);
}
}
}EDIT: i found out for !>= i needed to do <=