Author Topic: Command to manually play a sound? <fixed>  (Read 579 times)

I know about how to set a weapon to your hand with scripting, but how do I make it play a sound with this
Code: [Select]
servercmd<command name>(%client)
I bet it has to go in server.cs, not the individual .cs file, right?

Fixed:
Code: [Select]
%client.play2d(audiodatablock)
« Last Edit: December 24, 2009, 03:46:51 PM by Narkro555 »

Play a sound where?
One client, in the player's position?

Play a sound where?
One client, in the player's position?

Anywhere, as long as it's focused on the player