Author Topic: Arm Cannon  (Read 6356 times)

Flat shade it, pl0x.

It is.

Umm, maybe make it a bit smaller

The only way how to do this without having the hand exposed is to hide the hand node, which I don't know how to do. Do you?

Can I be a beta tester oh btw can it charge up to shoot a mega blast?
Oh btw dont make images like your avatar PEG it makes em look ugly k?
(I learned that the hard way >_>)
Can you make it look like not yellow but like this and make the model of the bullet a bit rounder like here



Yes, you can be a beta tester. I can make it rounder, but it's supposed to be yellow cause his normal shots are always yellow.

EDIT:
YES, first post on the 3rd page.
« Last Edit: January 26, 2010, 09:36:04 PM by autofire »



The only way how to do this without having the hand exposed is to hide the hand node, which I don't know how to do. Do you?
No but there must be someway, because of this command /explode rhand

Code: [Select]
for(%i=0;$RHand[%i]!$= "";%i++) %Player.hideNode($RHand[%i]);


Its not yellow its like a tanish yellow.

Its not yellow its like a tanish yellow.
looks yellow on my monitor.

Code: [Select]
for(%i=0;$RHand[%i]!$= "";%i++) %Player.hideNode($RHand[%i]);

thks

EDIT: were do I put this peace of code?
« Last Edit: January 29, 2010, 12:22:33 AM by autofire »

I dont find any bugs with the arm cannon yet everything seem 100% ok.
« Last Edit: February 12, 2010, 11:03:20 PM by ShadowZero »