With
this recent miserable scaling example, I decided to scale the blockhead for anyone wishing to make a blockhead of any size.
Here are my findings:
(the faint red lines are the edges used, some you can barely see though. Blame jpeg.)
Width and Height proportions.
Depth and Height proportions.
Relative proportions.
InstructionsSo, hao2do? you might ask. It's simple. These proportions can be used to scale a Blockhead of any size. This is what you do:
Make at least one of these dimensions. For example, if it's the bottom of his shoe (a note about that at the bottom) then make it however big you want. You will scale the rest of the Blockhead using this.
If it's the depth of the shoe (front to back) then look at the ratio between the depth and the height (which actually isn't in the picture; look in the notes)
You'll see that the height and the depth need to be in 1:2 ratio. This is an easy ratio, but it'll get harder. Take the stud length of the blocks you just laid down. If you laid down 50 studs, then the foot needs to be 25 studs high. If the feet's height/depth were in a 1:3 ratio, the height would need to be... 16 2/3 studs? Ick! Simply round to the nearest whole number: this isn't a super precise art.
Now that you have the height, you have the first of the two dimensions expressed from the front, which means you can scale the other one. Since the height was 25, we see the width needs to be 1.512 times that, which is 37.8 or 38 studs. We now have a foot that is 50 studs deep, 25 studs tall and 38 studs wide, which should be in proportion with the actual blockhead!
Now, you oficially have a scale. Unfortunately, from this point in you cannot make up stud amounts; they all must be scaled off this first foot. With some calculations you should be able to figure the size of your blockhead's neck, to which everything else is scaled because it's the smallest part of the Blockhead's body.
NOATSThere is an important proportion that is missing, it's the distance between the top of the foot and the bottom of the legs, it's Feet height to foot/legs distance= 1:1.37
There's also a different, less important missing dimension: Feet height to depth is 1:2
Also, "so and so to so and so: 46" (which I did a few times accidentally) is the same thing as all the others, so it means "so and so to so and so: 1:46"
The arms/hands: I didn't include these because they are rotated at weird angles and would be a pain in the ass for me and a pain in the ass for you.
The feet: Because the feet come to a point, I scaled to the square part for the front view and along the bottom for the side scale.
Only two views: You can figure out everything you need from two of the six principle views. In fact, you only really need three of the six to convey an object with all the combinations of the XYZ axis, but you only need two to see the XYZ axis. It's a bit more of a pain to visualize certain stuff, but it saves me time.
I can only guarantee the accuracy of accuracy of this up to about 85-90%. You can't get much more precise without obliques of the Blockhead.