Author Topic: Amade's great botmod.  (Read 8481 times)

That's fixed go away.

It's broken for me too when I have it enabled :\

It's broken for me too when I have it enabled :\
got v5?

I love the events on this mod, I just hate everything that it breaks and ruins.
Such as?
It's broken for me too when I have it enabled :\
No it isn't. I'm only taking complaints about the most recent version.
I've also posted in the botmod thread several times about console spam and did not receive a reply within like, 4 days.
I don't know about now, but I stopped checking for a reply after 4 days.
I have a life that goes on even when I'm not logged in or on my computer. I go on family vacations just like anyone else. And even if I was there, that doesn't mean I have to reply to your report, especially if other people have already reported the same thing or your report contained no helpful information.
It's breaking a default feature of the game.
loving fix it now.
If you're referring to the spraypainting, It's already loving "fixed".
This makes it sound like all bot mods use the same basic identification. Amade, try changing the way you introduce (create) the bots, see how that works.
I'm not the one creating the bots. The "Standard Bot" is just an easy way for a bot to be created. Besides, how would you event a bot not spawned from a brick?
Stop trying to force your opinions on others. Use that feature in your own server, don't force it to everyone who downloads a mod almost completely unrelated to that 'problem'
I'm not trying to force anything on anyone. Anyone could've simply removed the coding that disabled spraypainting bots. Besides, v5.1 now has a server preference which allows braindead users to toggle it.
No, it makes it so you can't paint any bot, from any mod.
It just so happens this mod is for any bot (spawned from a brick), from any mod.
Removing features instead of fixing them is a great thing.
It wasn't removed it was disabled. And the host could always have simply removed the "offending" code. And now, there is a preference in server control.
Here's what Amade "fixed":

Messing up the game, as these 2 features say:

Bots unpaintable
onPlayerTouch broken
Good lord, what's so great about being able to spraypaint a bot? Besides, both of those issues have been taken care of. Don't complain about fixed problems.

Suggestion: disable painting a bot if an edit appearance event has been used?

No I mean when I open Blockland. It hasn't updated for me.
Then you haven't synced it with RTB.

In my day, bot mods were simple and easy to deal with. :cookieMonster:
yeah really, I'm glad I still have a version that still works with it.

Start a server, if you have duplicator make sure it's enabled.
Close the server, enable default add-ons and bot events only.
Player connecting and disconnecting messages break.

yeah really, I'm glad I still have a version that still works with it.
Post it.

Start a server, if you have duplicator make sure it's enabled.
Close the server, enable default add-ons and bot events only.
Player connecting and disconnecting messages break.
Starting two servers without restarting Blockland is going to break things with or without Bot Events. Stop trying to blame everything on Bot Events. Try the same thing with just the duplicator and not Bot Events and notice the same thing happens.

Post it.
the bots or version?
casue I can't actually post the addon.

the bots or version?
casue I can't actually post the addon.

Which mod?



Wow. Doesn't it also break on Playertouch?
Yes. Me and HK were trying to make execution ways of the national socialists. But we couldn't figure out how to get the person to die. So I thought of a way that included onplayertouch. Mine wasn't working, so I went outside of my chamber and made a brick. I set it to onplayertouch-->player-->kill. I ran into it, and I lived. He restarted the server and disable bot events. The brick was still there, so I walked into it, and died. And thats my experience with Amade's bot events