I've done all I can to reduce my high poly modeling techniques down to a style that suits blockland, but now I'm at a loss as to how I actually get my models ingame. The regular dts exporter won't let me export without creating bounds, and seems to not pickup my animations either.
Importing to milkshape through obj loses my animations, and importing a 3ds into milkshape splits my model into pieces, and also removes my animations once again. Blender doesn't seem to do much better either.
So my question is this: How do I export my 3ds max models into dts and dsq, with all material, model, and bone/animation information retained?
Thanks.