Author Topic: MS3D - Animation Help  (Read 594 times)

I need some help/information on how to do the 2-4 animations for JVS content-type models.

I understand basic animations, however it seems the models used for JVS content are done in a little more advanced fashion or there is just something I don't understand/know yet.

Anything helpful would be appreciated. Thanks.

Bump.


I'm adding a question here, is it possible to cut single joint-animation up in sections?
Like, for example, have a triggerPull and triggerPush on one joint-animation, yet somehow separate it into two pieces usable on script?
Or something similar?

I'm not sure about your first question, but for the 2 separate things you would use sequences. You split the animation up by frames, so say 1-10 would be triggerPull and 11-20 would be triggerPush. That's all done in the dts exporter, I think. The names you list as the sequences would be the names you'd call on the script.
« Last Edit: January 02, 2010, 10:21:32 PM by Thalberg »

[I'm not sure about your first question, but for the 2 separate things you would use sequences. You split the animation up by frames, so say 1-10 would be triggerPull and 11-20 would be triggerPush. That's all done in the dts exporter, I think. The names you list as the sequences would be the names you'd call on the script.

The second question would basically answer the first. As Doors use 4 sequences (I believe), if I figure out how to separate the various animations, I might have figured both questions out.

if I figure out how to separate the various animations, I might have figured both questions out.
I just told you how, silly.

Sequences are what you set when you export the .dts

I just told you how, silly.

Sequences are what you set when you export the .dts

Yes, but this is where I have problems.
Up till now, I've made animations with one joint, one sequence, under one name.
For example, the joint-name is Fire so I made the sequence-name Fire.
Or a joint named Clip, so the sequence was named Clip.

It is confusing to say that if I had one joint named BLAH it could have four sequences named OpenCW, CloseCW, OpenCCW, CloseCCW. As so far, this was not possible to me.
This right here is what I do not know how to do. If that is even correct to begin with, this is what I need help with.

I think my problem is more sequence-related then animation. :/