Author Topic: Blockland Deathrun  (Read 17823 times)

You could make it after a certain time every runner dies to speed things up - or have some kin of incentive to move forwards, such as some slow moving deathwave coming from behind. That would make everyone actually hurry the forget up and would stop griefers.
That would require a lot of events. I could make a round time limit.
When will you be done with the new deathrun?
Im making another that some people say is not as good as the first, i dont know when ill be done. I have little time during the week.

Deathwave would be cooler :D

You could make it after a certain time every runner dies to speed things up - or have some kin of incentive to move forwards, such as some slow moving deathwave coming from behind. That would make everyone actually hurry the forget up and would stop griefers.
I see only 1 flaw, we don't have moving bricks.

I see only 1 flaw, we don't have moving bricks.
Events - make like, walls of bricks slowly appear from behind in chunks or lava re render or some stuff.


You could make it after a certain time every runner dies to speed things up - or have some kin of incentive to move forwards, such as some slow moving deathwave coming from behind. That would make everyone actually hurry the forget up and would stop griefers.
if i make a deathrun, which is going to be a project of mine to add to my others, that is my idea >:D
like floor vanish or something?

Darkace, fix the trap before the last one, the waterfall brick is really, really gay.
You cant get past it unless the deaths trigger it.
I was playing a bit ago and the deaths were just standing there while everyone was trying to get past, and drowning.
That is so freakin GAY!

Darkace, fix the trap before the last one, the waterfall brick is really, really gay.
You cant get past it unless the deaths trigger it.
I was playing a bit ago and the deaths were just standing there while everyone was trying to get past, and drowning.
That is so freakin GAY!
Not all traps are easy.

Not all traps are easy.
Lol, took me a bit to understand.
I see, but it shouldnt be so hard that its impossible to be passed without the deaths.
When i played, the Deaths were all afk, and you were afk(As usual D:)
So we had to all die to restart the round...

P.S. I realized that post made me look like a noob xD
EDIT: I noticed you were on the server fixing it?
         I think thats what you were doing :P
          If it was, thanks :D
« Last Edit: January 06, 2010, 08:46:32 PM by !SuperNova! »

if i make a deathrun, which is going to be a project of mine to add to my others, that is my idea >:D
like floor vanish or something?
Yeah, a floor vanish would work well. An obvious visual signal to everyone to hurry the forget up. But don't make it go too fast else people will be forced to all jump into one trap. Just enough to keep everyone moving and kill afk people

You could make it after a certain time every runner dies to speed things up - or have some kin of incentive to move forwards, such as some slow moving deathwave coming from behind. That would make everyone actually hurry the forget up and would stop griefers.

I know how to do that too but it would take a hell of a lot of events and a minigame time limit.

Yeah, a floor vanish would work well. An obvious visual signal to everyone to hurry the forget up. But don't make it go too fast else people will be forced to all jump into one trap. Just enough to keep everyone moving and kill afk people
nah, i want them to be rushed, if i make mine, it will have a hard alternate route that isn't controlled by deaths, that you have to find quickly, or go in the trap

Darkace is having a little difficaulties with a add-on bug, (You can call the add-on a crap-on now) Don't expect deathrun to be up for awhile.

It gets annoying just sacrificing someone for each trap, they're should be an alternative route thats hard to find.

It gets annoying just sacrificing someone for each trap, they're should be an alternative route thats hard to find.

I think it's fun to do it that way  :cookieMonster: