Author Topic: Modelers Needed (You will be payed!)  (Read 45902 times)

Looks good.

IMO: It would look more blocky and toy like if you removed the trigger guard.
But, that's just me.

oh you





like so?


yeah, looks good :D

edit





can you see what i did there?


ill leave it up to block build to pick which one he wants

Yeah, i see what you did there.
To me; they are both good.

The trigger change is hard to tell anyways.

Yeah, i see what you did there.
To me; they are both good.

The trigger change is hard to tell anyways.

you don't export using blender Do you?

cause if you do id like some help it keeps screwing up

you don't export using blender Do you?

cause if you do id like some help it keeps screwing up
Yeah, I don't use blender unfortunately. :(

Yeah, I don't use blender unfortunately. :(

Kay ill try googling it





edit





Famas anyone?
« Last Edit: January 08, 2010, 05:09:54 AM by yndaaa »

Whats your exporter doing? I might be able to help.

Whats your exporter doing? I might be able to help.

Thank goodness someone who uses blender!

anyway it lets me get to where i like put in where i want the file to go and animations and stuff but when i press export if says something like "would you like the exporter to set up hierarchy for you?" and under that is says "no Cancel export" so i click the top on and then when i go in game with it then i can see the gun in first person and on the brick but if i go third person its gone just plan out gone and i know its this thing that pops up doing it because it worked once and there wasnt any hierarchy stuff and in game i had a big ass gun that i could see third person so i went to resize it and blam the hierarchy thingy came

The hierarchy are the emptys called Detail# and shape and stuff (I hope you know what this is), I don't think that would affect the model in-game but give it a go while manually setting up the emptys.

The hierarchy are the emptys called Detail# and shape and stuff (I hope you know what this is), I don't think that would affect the model in-game but give it a go while manually setting up the emptys.

shape and Detail 32?

if so then could it be i parented them wrong?

detail 32 parents to shape and the mesh parents to detail 32 and the bones for animation parent with the mesh?


You should have the mesh a child of the Armature, then the Armature a child of Detail32.

You should have the mesh a child of the Armature, then the Armature a child of Detail32.


oh...

lemme try that

You should have the mesh a child of the Armature, then the Armature a child of Detail32.


Woo thanks a million man it worked!