Author Topic: Modelers Needed (You will be payed!)  (Read 45050 times)

Seems like I'll have to pay people if I want any models done...

Seems like I'll have to pay people if I want any models done...

Lol.

Seems like I'll have to pay people if I want any models done...

It seems like it really motivates people. Once the first few people are paid and they talk about it or w/e, then I think people will be really interested though.


Also, different styles of weapons won't matter because people already use a variety of weapons at one time. What doesn't  bother them now certainly won't bother them when all the guns work really well.

I'll take the Five-Seven.

A few of these guns are already made.

let me make the FN P90!

lol Pi.


Anyways, I can't model, but if you pay me 10 bucks I'll pester everybody to get their models in on time :D

What do you mean by appropriate animations? also, keep in mind that each modeler has their own style so some will look different.

Give me the Benelli M3 Super 90 bro.

What do you mean by appropriate animations?

It means that they can't be too simple and must be accurate to the real weapon. For example, a reload animation that is simply the magazine going out of the gun about 2 inches, and then back in *cough*BAR*cough* does not look good and will not work.

1. Then what's so special about your's? Reloading when you pull it out and when you fire a bit?   
2. I like DM's, and they're even better with original weapons. I'd rather download 27 original weapons than 27 from Counter-Strike.
3. See Ephi's post.
4. Alright.

Every single one of these guns are in Counter Strike.

am I smelling a Counter Strike Mod?

Im making the pistol in Blender using the mirror modifier. It worked at the beginning, but now it isn't working. The mirror goes everywhere except where I want it to go and mirrors the mesh upside-down.

Every single one of these guns are in Counter Strike.

am I smelling a Counter Strike Mod?
HUR.

Im making the pistol in Blender using the mirror modifier. It worked at the beginning, but now it isn't working. The mirror goes everywhere except where I want it to go and mirrors the mesh upside-down.
Don't use the modifier. Duplicate it then hit Object (Or mesh if you're in edit mode) - mirror.