Author Topic: Pandan's Tutorials that might help.  (Read 5088 times)

MS3D W/V/B Series
Weapon/Vehicle/Bot
[Turn on HD for these, you can pretty much see everything I can see clearly]

Episode W
http://www.youtube.com/watch?v=eO_Ytrvoghg (part 1)
http://www.youtube.com/watch?v=EujNgvqoC5E (part 2)

Episode V
Not out yet

Episode B
Not out yet



Quick Tip Series

Episode 1
Converting your sketch up model to .3ds for free.
(full version of sketchup is NOT required.)
http://www.youtube.com/watch?v=jhpfRCXHvFE

Episode 2
A simple lecture on LODs
(Milkshape)
http://www.youtube.com/watch?v=ac8vYvyiuqQ
             Episode 2.5
             (Milkshape)
             Some stuff that should have been thrown into episode 2
             http://www.youtube.com/watch?v=PElCEfNpI4k

Episode 3

(General Ranting)
Some general recaps on what I've talked about.
It mays solve your "Oh, i get it now" :D
http://www.youtube.com/watch?v=eVYSBVb-JaY
Quote
I spelled collision incorrectly in the video. God damn.
Make sure you have your collision box either named "col-1" or "collision-1"

Episode 4
(Milkshape)
Animations and script animation calls.
http://www.youtube.com/watch?v=Prait-PfOOs

Q&A

Q:What about blender? Can you do some on that too?
A:Yes i could, Although i don't prefer blender. I know how to use it.
So, i might be making a little series for simple blender post processing.

Q:Is there something i can use to post process that doesn't cost money?
OTHER than blender?
A:lol



I'm not too proud of any of these.
But, it's better than nothing for newbies.





Export your MS3D model in 10 easy steps.
http://www.bduhq.com/exportms3d/step1.png
http://www.bduhq.com/exportms3d/step2.png
http://www.bduhq.com/exportms3d/step3.png
http://www.bduhq.com/exportms3d/step4.png
http://www.bduhq.com/exportms3d/step5.png
http://www.bduhq.com/exportms3d/step6.png
http://www.bduhq.com/exportms3d/step7.png
http://www.bduhq.com/exportms3d/step8.png
http://www.bduhq.com/exportms3d/step9.png
http://www.bduhq.com/exportms3d/step10.png
« Last Edit: January 07, 2010, 11:02:56 PM by MtnDew »

Nice. Are you going to do one on animating playertypes? Or is that included in Bot?
« Last Edit: January 03, 2010, 11:46:07 AM by Pi »

I think you kinda rushed it. When you tried to execute it you forgot to discoverfile (Well I dunno I think you can still also do transmit datablocks). You forgot to mention to point the gun towards the purple line. in the beginning you waited till the end, yet that is helpful kinda cause it'd let people know what happens when they don't align the weapon. I'd say you did a nice job, but waited till the end to point out some other things like adding textures and alignment.

How many parts are you putting in the "Episode W"?

I think you kinda rushed it. When you tried to execute it you forgot to discoverfile (Well I dunno I think you can still also do transmit datablocks). You forgot to mention to point the gun towards the purple line. in the beginning you waited till the end, yet that is helpful kinda cause it'd let people know what happens when they don't align the weapon. I'd say you did a nice job, but waited till the end to point out some other things like adding textures and alignment.
yeah :P

How many parts are you putting in the "Episode W"?





These would be good however I use blender so there not much use to me. Hope you do make that blender series.

In weapon animating if I want a re-load animation would I need an extra joint? I do believe so.
« Last Edit: January 06, 2010, 01:07:58 PM by Pi »

Is the names of the stuff the same in Blender? I know you'd do it a different way. I've got a bunch of weapons I need thingies on.

Is the names of the stuff the same in Blender? I know you'd do it a different way. I've got a bunch of weapons I need thingies on.
Weapon joints and vehicle joints? Yes, they are named the same in blender as Milkshape.

Quote from: chaseyqurt
gay voice bro
he also rated it 1/5.

troll :I