Problem:I have a projectile with custom model (and that's where the problem is) and the model is only shown if you are really close to the projectile. "Really close" being within about a one torque unit (whatever they're called) radius.
When I change
projectileShapeName to bullet.dts, it works as expected with no visibility issues.
Solution:Don't try to do anything fancy with empties named shape or detailX or whatnot, your exporter takes care of that. Just export it normally with the default settings.
I removed all the empties, and let the blender dts exporter "set up the hierarchy automatically" and the projectile was visible at any distance.
Thank you Amade.