Author Topic: Hex of standard red text  (Read 1539 times)

I mean, when the game messages you. <FF0000> is a little too bright.

Tom

If you want standard colors, use escape characters instead.
red is \c0

(I'm assuming you're using this in a script, this won't work in events)

Thanks. Are there more of these escape colors or whatever?

Tom

Yes.

Red - \c0
Blue - \c1
Green - \c2
Yellow - \c3
Cyan - \c4
Purple - \c5
White - \c6
Grey - \c7
Black - \c8




ff0000
Incorrect.


Escape codes
\c0 = ff0040 = Text
\c1 = 4040ff = Text
\c2 = 00ff00 = Text
\c3 = ffff00 = Text
\c4 = 00ffff = Text
\c5 = ff00ff = Text
\c6 = ffffff = Text
\c7 = 606060 = Text
\c8 = 4d0000 = Text
\c9 = 0e0000 = Text

Preformatted
default = ff0040 = Text
link = 00ffff = Text
highlighted link = ff00ff = Text

Unknown Purpose
HL? = 4040ff = Text
NA? = 00ff00 = Text
SEL? = ffff00 = Text

Unknown Purpose
HL? = 4040ff = Text
NA? = 00ff00 = Text
SEL? = ffff00 = Text
HL = High Lighted?
NA = Inactive?
SEL = Selected?
=\ Isnt it something like that?
Also aren't those for GUI use?


Quote
  autoSizeHeight = "0"
  autoSizeWidth = "0"
  bitmap = "base/client/ui/blockWindow.png"
  border = "2"
  borderColor = "0 0 0 255"
  borderColorHL = "128 128 128 255"
  borderColorNA = "64 64 64 255"

  borderThickness = "1"
  canKeyFocus = "0"
  cursorColor = "0 0 0 255"
  doFontOutline = "0"
  fillColor = "200 200 200 255"
  fillColorHL = "171 171 171 255"
  fillColorNA = "171 171 171 255"

  fontColor = "255 255 255 255"
  fontColorHL = "255 255 255 255"
  fontColorLink = "0 0 204 255"
  fontColorLinkHL = "85 26 139 255"
  fontColorNA = "0 0 0 255"

  fontColors[0] = "255 255 255 255"
  fontColors[1] = "255 255 255 255"
  fontColors[2] = "0 0 0 255"
  fontColors[3] = "200 200 200 255"
  fontColors[4] = "0 0 204 255"
  fontColors[5] = "85 26 139 255"
  fontColors[6] = "6 0 0 0"
  fontColors[7] = "30 0 0 0"
  fontColors[8] = "77 0 0 0"
  fontColors[9] = "14 0 0 0"
  fontColorSEL = "200 200 200 255" 
  fontOutlineColor = "255 255 255 255"
  fontSize = "18"
  fontType = "Impact"
  justify = "left"
  modal = "1"
  mouseOverSelected = "0"
  numbersOnly = "0"
  opaque = "1"
  returnTab = "0"
  tab = "0"
  textOffset = "5 2"
BlockWindowProfile

HL = High Lighted?
NA = Inactive?
SEL = Selected?
=\ Isnt it something like that?
Also aren't those for GUI use?
Yes, but the chat is a gui...

Tom

I think you're using some general torque resources. My test so different results.
Never mind, you only have \c8 messed up. I do't think there's a \c9.
\c8 = 000000 = Text

I think you're using some general torque resources. My test so different results.
Yeah that red looks right, I thought the other one looked a bit too bright.
Never mind, it's because its bold :S

I think you're using some general torque resources. My test so different results.
Nope, I got them from BlockChatTextProfile.

Yeah that red looks right, I thought the other one looked a bit too bright.
Never mind, it's because its bold :S
They look different on the forums because they have an outline ingame.