Author Topic: RP_Construct take 3.  (Read 8407 times)

Will this be using CSS textures?

Edit: I am king of Page 4
« Last Edit: January 10, 2010, 01:00:02 AM by Irishbandit »

Will this be using CSS textures?

Edit: I am king of Page 4

I'm mapping on the HL2EP1 Engine w/ HL2EP1 textures.

Okay, Then I can actually use this map when it's done. C:
« Last Edit: January 10, 2010, 01:22:31 PM by Irishbandit »

Actually, just found out, I'm not even using episode 1 texture, the map is made entirely with HL2 textures.

Also, update.

Added some storefront.



Tweaked the textures on one of the buildings.



In-game screenshot of the new building, still needs textures and will be done either today or tomorrow.



Actually, just found out, I'm not even using episode 1 texture, the map is made entirely with HL2 textures.
Good. I was going to rage face there

Actually, just found out, I'm not even using episode 1 texture, the map is made entirely with HL2 textures.

Goody!

Map is pretty bad tbh, needs a forgetton of improvement.

Map is pretty bad tbh, needs a forgetton of improvement.
It's in developement

Map is pretty bad tbh, needs a forgetton of improvement.
Come on, I told you to give me specifics. You have no idea how mind-warpingly useless your comment was.

2 Things, add a tram that does a lap around the level (HL1 Tram ftw) and an elevator somewhere in there. Those are the 2 things I love messing with.

Its getting alot better, Sirrus! Looking good!

I like the courtyard idea

Maybe you should extend it some more, make a larger grass area in the middle. Oh, and how about a market place? :D

Maybe you should extend it some more, make a larger grass area in the middle. Oh, and how about a market place? :D
No. It would take an entire day of work to move everything out so that I could make the central grass area bigger.

Also the entire layout is that the central area is compact and the map kind of gets less dense as it spreads out.