Author Topic: RP_Construct take 3.  (Read 8272 times)

Are you going to add any kind of underground areas?
Did you watch the fly through video? It shows and notes underground areas.

[opinion]See, Chasey, the reason he has the topic even here to begin with is to get constructive criticism so he can fix the problems. You may be giving constructive criticism but you could be at least be nice if it's negative. [/opinion]

I still like the map.
I don't have to be nice about anything, sugar coating stuff doesn't help anyone.

Unless you actually want him to take your advice, then I suppose it is, in fact, a useless technique.

Sirrus, may I help with the development of your map? :D

Sirrus, may I help with the development of your map? :D
Not to be an starfish, but I work alone. You can, if you want to, push traffic to the youtube video and Facepunch thread.

Not to be an starfish, but I work alone. You can, if you want to, push traffic to the youtube video and Facepunch thread.
Okay. Thanks for at least answering.

update:



and these supports that took me fifteen minutes and I'm still not 100% satisfied with.


The underground system looks awesome. Can you make some of a water feature in there?

The underground system looks awesome. Can you make some of a water feature in there?
Possibly.

I'm debating right now whether or not to scrap the whole "exterior" portion of the map, that is, the expansive hilly area outside the city walls (the walls that will be there when I'm done) with lots of open area and a few scattered houses/garages. I initially liked the idea a lot, but I feel like if I don't get the implementation perfect it will make the map look odd or just be somewhere no one ever goes.

The plus side of taking that out is that it frees up a lot of my geometry budget and I can do more buildings in the central area and possibly a more robust underground.

I like and dislike both routes, ultimately I think it will depend on where I am budget wise when I finish this central area.

I am not a big fan of rp, but this looks good.


These look great! Dev textures make me cringe, but it is in dev stage...

These look great! Dev textures make me cringe, but it is in dev stage...
Unless I'm copying a brush from another section of the map, all brushes are laid down in dev textures when I map.

some in-games
-snips-
Are there preset NPCs because there is something with your health

Are there preset NPCs because there is something with your health
I just took some damage walking around the map.

IS THAT SO WRONG.