if(!isObject(HomerunBatHitSound)) //Beacuse it's exactly the same and creating a new one is a wase of datablocks.
{
datablock AudioProfile(HomerunBatHitSound) //used when we bash something with the shield.
{
filename = "./BatHit.wav";
description = AudioClosest3d;
preload = true;
};
}
From the riot shield Jetz and I just released.
The bathit.wav is still in the zip.
But, if the HomerunBat is enabled.
It doesn't force the client to download two of the same thing.