Author Topic: [SOLVED] Player Trail Emitter  (Read 612 times)

How might I make a player constantly emit a given emitter?

I looked around for an add-ons that does this as a reference to figure out how, however it appears it has never been done.



I accidentally discovered a solution while inspecting the admin camera.

You create a shapeBaseImageData which emits whatever emitter you want, and mount it to whatever you want. In my case, a player.

The reason I couldn't figure this out was because I was looking for some way of directly having a player act as an emitterNode, however that is not possible (as far as I can tell).
« Last Edit: January 14, 2010, 08:04:01 PM by BobAndRob »