Author Topic: [HELP] JVS Content  (Read 994 times)

So i made this simple model with 3ds Max:
http://www.youtube.com/watch?v=0QDXzBLtYxY&fmt=18
As you can see i figured out the animations,
But i have no clue on how to make the model/animations compatible with JVS Content...
Can anyone help me with this? I think i saw a tutorial somewhere once, but i can't find it anymore

Also:
- First model
- Please rate x/10

Very fancy animation!

Thank you!
I had a hard time making the bars move first, and then the actual door.

Also, I read in some other post, In blender you need to assign bones to the model for animation?
Do i need to do this in 3ds Max too? And how if needed?
« Last Edit: January 12, 2010, 03:35:07 PM by goz3rr »

Okay, I switched to milkshape (Pretty neat, but i don't really like the controls (Scale and move))
Now i exported following the tutorial that has been posted, And when i enable just JVS Content and my addon: I crash. :|

addon: http://digitaldreamers.woelmuis.nl/Content_Goz3rrDoors.zip
ms3d file: http://digitaldreamers.woelmuis.nl/highsecuritydoor.zip

Console log says this:
Code: [Select]
Loading Add-On: Content_Goz3rrDoors (CRC:-425195982)
Executing Add-Ons/Content_Goz3rrDoors/server.cs.
Executing Add-Ons/Content_Goz3rrDoors/types/highsecuritydoor.cs.
JVS_Content - ContentTypesSO::addContentType - highsecuritydoor: Add-Ons/Content_Goz3rrDoors/icons/contentShapeHighSecurityDoor.png is missing.
Object 'contentShapeHighSecurityDoor' is not a member of the 'DebrisData' data block class
5 datablocks added.

Can anyone help me with this? I think i saw a tutorial somewhere once, but i can't find it anymore
Lol, the topic right under us...

Okay, I switched to milkshape (Pretty neat, but i don't really like the controls (Scale and move))
Now i exported following the tutorial that has been posted, And when i enable just JVS Content and my addon: I crash. :|

addon: http://digitaldreamers.woelmuis.nl/Content_Goz3rrDoors.zip
ms3d file: http://digitaldreamers.woelmuis.nl/highsecuritydoor.zip

Console log says this:
Code: [Select]
Loading Add-On: Content_Goz3rrDoors (CRC:-425195982)
Executing Add-Ons/Content_Goz3rrDoors/server.cs.
Executing Add-Ons/Content_Goz3rrDoors/types/highsecuritydoor.cs.
JVS_Content - ContentTypesSO::addContentType - highsecuritydoor: Add-Ons/Content_Goz3rrDoors/icons/contentShapeHighSecurityDoor.png is missing.
Object 'contentShapeHighSecurityDoor' is not a member of the 'DebrisData' data block class
5 datablocks added.
Go into the icons folder, and rename the icon 'contentShapeHighSecurityDoor'.

EDIT: 666th post.
« Last Edit: January 16, 2010, 10:22:41 AM by Crysist »

Half life 1 anomalous materials lab door much? :D

Go into the icons folder, and rename the icon 'contentShapeHighSecurityDoor'.
I'll try that.

EDIT:
Still:
Code: [Select]
Loading Add-On: Content_Goz3rrDoors (CRC:-318270692)
Executing Add-Ons/Content_Goz3rrDoors/server.cs.
Executing Add-Ons/Content_Goz3rrDoors/types/highsecuritydoor.cs.
Object 'contentBrickHighSecurityDoor' is not a member of the 'DebrisData' data block class
5 datablocks added.
When the console says i spawn, blockland crashes ("Goz3rr spawned.")

Half life 1 anomalous materials lab door much? :D
Yup that was my inspiration :D

EDIT2:
I fixed the Debris thing, But now i still crash when i spawn :(

EDIT3:
Looks like my blockland is forgeted up, I even crash with only the default addons!
« Last Edit: January 16, 2010, 12:54:09 PM by goz3rr »

After reinstalling blockland, It works :D
The only problem is: I can't paint it.
I did assign black75 and black25 to the model, but do they need to be in the zip?

Here's screenshot (With ghosted brick on the right, appearing as it should)

« Last Edit: January 17, 2010, 03:57:18 AM by goz3rr »

Texture everything with the "blank" texture. Colours are set in the type's cs file near the bottom. You can use an RGB colour value for specific parts (e.g. door handles always yellow), "color" for the paint colour, "black25" or "black50" for blended areas.

Console says this on placement and when i try to paint it:
Code: [Select]
ERROR : ShapeBase::setNodeColor() - Couldn't find node "1Duplicate100"
BackTrace: ->fxDTSBrick::contentCreate->ShapeBase::setNodeColor


ERROR : ShapeBase::setNodeColor() - Couldn't find node "2Duplicate100"
BackTrace: ->fxDTSBrick::contentCreate->ShapeBase::setNodeColor


ERROR : ShapeBase::setNodeColor() - Couldn't find node "Door_up100"
BackTrace: ->fxDTSBrick::contentCreate->ShapeBase::setNodeColor


ERROR : ShapeBase::setNodeColor() - Couldn't find node "Door_down100"
BackTrace: ->fxDTSBrick::contentCreate->ShapeBase::setNodeColor


ERROR : ShapeBase::setNodeColor() - Couldn't find node "3Duplicate100"
BackTrace: ->fxDTSBrick::contentCreate->ShapeBase::setNodeColor
I have groups named that, But i don't know how to make/name a node?