Poll

What do you think of this?

Amazing this is the best!
173 (45.9%)
I wanna help make!
45 (11.9%)
I can't help but I want!
113 (30%)
I don't care.
17 (4.5%)
Rubbish. Worst than cookie monster crap.
29 (7.7%)

Total Members Voted: 373

Author Topic: S.W.A.T - Add-On Pack - REBORN!  (Read 69252 times)

Drug Bust
Spec-Ops must find and secure all the drugs in the build while the bad guys protect them (Sort of like Cop's and Robber's).

Drug Transport
The bad guys must get the drugs from point "a" to point "b" without losing the drugs or dying (also like Cop's and Robber's in a way).
Glad to hear you like these ideas. Maybe we could have Space help us on this one, unless you think you'll be okay with scripting it.

Double Toast: I just now put together another map in which the Spec-Ops have discovered some bad guy's drug lab. All thats left to do is put in a few misc. items and it'll be done.

Com I need your industrial build to perpare for are huge Drug secure gamemode. (Using events and small scripts to start with).

Also Barkauda I need that sting model so I can add the script also Gadgethm could you start work on a script for a police car so when you press the L key inside the police car it plays the sirens.

Thanks.

Good ideas.

Use form.

.
I'll Finish it tonight and PM to you
« Last Edit: January 27, 2010, 10:25:04 AM by comr4de »

Explain.
There been so many packs like this but different subjects and they just fall apart near the end and never get finished.

Kurly, i'd like to know if I am going to be accepted as a Beta tester. I am now almost done with my second map for SWAT. Also update the % in the OP please.

Almost done replacing cubescape. There are a few aspects of the map not finished, like the factory interior, security office, and the hundreds of gas tanks, but I'll just work on that ASAP

Just PM the files to me so I can test when you're ready!


There been so many packs like this but different subjects and they just fall apart near the end and never get finished.

Well let me see about that, I don't see you doing anything?

Almost done replacing cubescape. There are a few aspects of the map not finished, like the factory interior, security office, and the hundreds of gas tanks, but I'll just work on that ASAP

Cheers, sound very good.

Kurly, i'd like to know if I am going to be accepted as a Beta tester. I am now almost done with my second map for SWAT. Also update the % in the OP please.

Ok and whats with the % Op?
Also you will now be accpeted as a BETA tester.

I'll test.

For now I no longer need any. Thanks.

you should add the badger to the vehicle list cause its inuse by SWAT now.
(look in the newest geninus world records to see wat it looks like)

Ok and whats with the % Op?
Also you will now be accpeted as a BETA tester.
I wanted to know if some of the items were done even more than their % stated. Anyways I plan to finish my build by this sunday. Let me know if I can use setPlayerTransform along with spawn rooms.

I wanted to know if some of the items were done even more than their % stated. Anyways I plan to finish my build by this sunday. Let me know if I can use setPlayerTransform along with spawn rooms.

Yeh player transform is fine. Thanks.

Can you host a sever Kurly? I'd like to show you the build myself, and also when will the first few items be ready for testing?

There is a police car already made! Go check it out. If its not there i will give you the file.

NOTE: I did not make anything for the police car, put the creators name in the credits (or not! :P) not mine!

Also, this is a great topic :D i hope it gets finished cuz i can't wait to use it!

Sorry for any spelling mistakes im using ny DSi™ :3 →←↑↓♪※♭∞¢©® löl
« Last Edit: January 28, 2010, 05:07:49 PM by custardpot10 »

Custard we are making a totally new mod. No using old ones.

Now one more thing Kurly. What about the bad guy's guns? Any plans on making like a SMG for them or some AK47 and a sidearm.