It occurred to me just now that video games have essentially reached a point where they cannot improve much more texture wise, this picture as proof:
http://www.techspot.com/gallery/data/500/Crysis12.jpgI was wondering how you guys thought video games will improve/change over the next decade (disregarding any possible hardware changes, we're talking mouse/keyboard here, but assuming computers are going to be getting a lot more powerful).
Anyway, here's my list:
- Volumetric particles
- Soft-body physics on everything in a world
- Fluid physics
- Improved collision meshes
- Dynamic materials; plaster that would respond similarly to a gunshot in-game and in real life.
- More responsive, adaptive, logic based AI.
- on-the-fly speech generation for AIs.
- Better calculations for weight/buoyancy/thrust/tension etc.
I know that a lot of these are already in some games, but I'm talking improvements that are going to be done in almost all games. Just like we can now expect high poly models in most releases nowadays, what do you think we will be expecting from a game in 5-10 years? and also, realistic predictions.