Author Topic: (1) Interior lighting messed up? (2) Water is broken?  (Read 3357 times)

(1)
The lighting in this one part of my interior seems to be brighter than the rest of it, but i haven't changed the lighting enough to make this happen (I've actually barely changed the sun position as well)



(2)
Trying to put the water in my map, if i hover it above the terrain it's fine, but putting it in the terrain, parts of it stop showing, i think there was a way to fix this but i forget it


Also, is it possible to have your water not go on forever, cause players who go outside the interior are gonna be floating in non-existent water, and you'll be floating in non-existent water on your way down the staircase to the white room too :(
« Last Edit: January 22, 2010, 04:21:54 PM by Masterlegodude »

 In the first picture, is the wall connected in any way to the wall on top of the building? If so cut it off so it fits in the interior.

In the first picture, is the wall connected in any way to the wall on top of the building? If so cut it off so it fits in the interior.
Nope, they're both separate pieces (See attachment), that part of the wall inside the room is even one piece, so it's kind of weirder that the light fades into the shadow of the same piece rather than the whole piece lighting up

The waterblock is fixable, copy the one out of the tutorial mission and resize it to whatever you need.
As for the lighting, try moving the sun around, sometimes adjusting the angles can hide strange lighting.

The waterblock is fixable, copy the one out of the tutorial mission and resize it to whatever you need.
As for the lighting, try moving the sun around, sometimes adjusting the angles can hide strange lighting.
Alrighty then, i'll try that

Edit: It fixed the whole 'water going on forever' problem, but i'm still having the problem with the water cutting off and the lighting issue, i tried messing with the lighting, and the only way to get rid of it is if i put the sun direction in a way that won't make it look like gm_construct's lighting, but the thing is, the lighting has always worked at 200 azimuth and 68 elevation, why would it start messing up all of a sudden?
« Last Edit: January 22, 2010, 05:32:49 PM by Masterlegodude »

I'm not entirely sure about the lighting error, I've found that when I make interiors myself they frequently have lighting errors. They occur along wherever the face is divided by the map conversion process. So having a 4x4 column in the middle of a plate will cause 4x4 lighting errors (if they appear, it seems random) to radiate out along the divided portion of the face.

Bedroom doesn't seem to have any lighting errors that I noticed. I don't know if it's the exporter doing horrible things to the lighting or if I'm just not lighting interiors correctly (for reference, I typically do not light interiors at all).

The lighting issue has nothing to do with the sun angle, you're just moving the sun to hide the lighting errors.

As for the water, I'd have to take a look at the copy of the map, but I have a hunch that it's the terrain block size. Did you use the bedroom map as a base?

As for the water, I'd have to take a look at the copy of the map, but I have a hunch that it's the terrain block size. Did you use the bedroom map as a base?
I started out with my 'BL_Flatgrass' terrain which was started with the Bedroom terrain so yes, and it might as well be the terrain block size that doing this, i wanted to have the little hills by the water like in Gmod so i made the terrain block smaller to i could make smaller hills in the Terrain Editor :(

Is... Is that...
GM_CONSTRUCT?!
 :cookieMonster:

I don't know if this is it or not but I've had a similar looking issue with strange lighting errors when parts of the brushes I'm using intersect so it could be that. In Quark theirs a command to tag faces and glue adjacent faces to the tagged faces which seems to work for me I'd imagine theirs something similar in constructor.

Is... Is that...
GM_CONSTRUCT?!
 :cookieMonster:
Yes, of course it is

I don't know if this is it or not but I've had a similar looking issue with strange lighting errors when parts of the brushes I'm using intersect so it could be that. In Quark theirs a command to tag faces and glue adjacent faces to the tagged faces which seems to work for me I'd imagine theirs something similar in constructor.
Eh... i'll see

Working on the water again, i place the water under the terrain, then i fix the terrain around the water how i want it, it's all fine, as seen in this picture (Which is now the new map preview for it, but now it's outdated cause i've changed the wall texture on the building back there to the bricks texture Blockland uses)


And once i saved and gave it the new map preview (Shown above), i see that the water is broke again! Looking at the terrain on the other side of the water from here, it looks like it's sloping inward


But upon closer inspection, it is not, and as i fly over to that spot, it seems to go back to normal, the closer i get to it


Also
I don't know if this is it or not but I've had a similar looking issue with strange lighting errors when parts of the brushes I'm using intersect so it could be that. In Quark theirs a command to tag faces and glue adjacent faces to the tagged faces which seems to work for me I'd imagine theirs something similar in constructor.
I do not seem to be finding anything similar to this :(

Have you checked the terrain square sizes?
If this is based off Bedroom, well, that's your problem, larger/smaller squares creates holes (I learnt that when trying to make a huge World map)
Just go to the inspector, select the terrain and change the terrain square (Or whatever it is) to 8, it should work i think.
And about the map itself, it looks cool, but i'm not sure how good it is for building D:
It seems to be novelty to me.

Have you checked the terrain square sizes?
If this is based off Bedroom, well, that's your problem, larger/smaller squares creates holes (I learnt that when trying to make a huge World map)
Just go to the inspector, select the terrain and change the terrain square (Or whatever it is) to 8, it should work i think.
The square size is either 6 or 8, i wanted to make those small hills by the water

If it's anything other than 8, water glitches.

If it's anything other than 8, water glitches.
Darn... well, i'll just have to see what i can do then

Edit: I set the Square Size to 8, i got the terrain JUST how i liked it and as close as i could get it to how it looked on Garry's Mod, the water was fine too


But just as i restart and load the level back up, i realize, MY TERRAIN IS FLAT! I go looking for where the terrain sank in for the water, i find it outside my interior, it wasn't like that when i saved it, and even though the terrain moves from having it's Square Size raised, i made sure to flatten what terrain i already had and redo that part all over, i hadn't touched the Square Size at all afterward, so how did this happen, i could try to get my map back the way i want it just by moving the interior and water to where the edited terrain is, but i'm just so annoyed and curious as to why this happened...

Edit: Also, you can place bricks on all the stairs just fine, same with the white room, except plates, they can't be placed in the white room, the hallway outside the white room, nor every two stairs, but it's either i can't place plates, or i can't place bricks, either way, i can't place something in certain areas and there's nothing i can do about it unless someone has an idea
« Last Edit: February 02, 2010, 03:32:59 AM by Masterlegodude »