Author Topic: Placing Helmets/Heads  (Read 1282 times)

Okay, so I have a Darth Vader helm (and some other helms too), but how the hell do I put the helmet on the Blocko's Head?

- Details Removed -

I just want the damn helm on the head.
« Last Edit: January 25, 2010, 12:07:53 PM by Deathwishez »

« Last Edit: January 25, 2010, 04:53:33 PM by Deathwishez »

Bump x2

I need help. :/



I'll keep searching and stuff, but useful information would be nice.

I beleive the mountpoint is mount6. Just take another hat script and change the .dts. Name the bone mountPoint6.

Look at hat mod.

If that + the ms3d file in the topic doesn't help you.

Then there is no hope.

Look at hat mod.

If that + the ms3d file in the topic doesn't help you.

Then there is no hope.

Err. Kay?

I'll go DL it and browse around.

Okay, everything except the bone loaded, and sadly, that's the only thing I really need.

What do I name the Armature/Bone, and which way does it need to face?

I beleive the mountpoint is mount6. Just take another hat script and change the .dts. Name the bone mountPoint6.

I learned to read. :D



I'll see if I can figure it out now. Last time I crashed before the server started. Lol.

(Triple Post)

Okay, I've got the Helmet, it's aligned like the ms3d Hat thingy, it has an Armature/Bone named mountPoint6, I think the mountpoint is faceing the right way, and went to start an offline server with nothing but the defaults and the Emote_HatTest, and I crashed.

Hao2fix?

Sometimes a simple crash is that's it's sized up to abnormal, massive, and attrocious amounts and it's not even noticed in blender. Also, for some reason I have the feeling it's not mountPoint6, but mount6. I'm stuck as I have not worked with hats. A newer modder who has made hats is barakuda, if you want to ask someone at a lower level currently who is good and gets it done. He made some hat mods and some weapons. Also, post the console of when you crashed, INFO GET!

Good luck.

Ah.

Well I scaled it to fit the ms3d, but I can re-scale it to the Blockhead Minifig.

I'd go find the mountPoint in the hat mod, but when I DL'ed it, I only got the .dts shapes.

Ah.

Well I scaled it to fit the ms3d, but I can re-scale it to the Blockhead Minifig.

I'd go find the mountPoint in the hat mod, but when I DL'ed it, I only got the .dts shapes.
I'm not entirely sure...

PM someone who would know this.

I'm not entirely sure...

PM someone who would know this.

Only person I know is Pandan, and I get the feeling that he doesn't like me, so I don't want to bother him.

Only person I know is Pandan, and I get the feeling that he doesn't like me, so I don't want to bother him.
http://www.mediafire.com/?dty1d4amyua

hatbaseball.ms3d

You don't require bones at all.

If it's crashing. (Which it shouldn't, it's a simple .dts model for god sakes), then I smell a script error or typo.

Oh no bones? Well that makes my life simple.

I'll try it without bones then.

Grrr.... It still doesn't work. :/

Here's the script:

Code: [Select]
datablock ShapeBaseImageData(HatTestImage)
{
shapeFile = "./hattest.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0.02 0.3";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = true;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

function serverCmdHatTest(%client)
{
%player = %client.player;

if(isObject(%player))
{
if(%player.getMountedImage(2) $= nametoID(HatTestImage))
{
%player.unmountImage(2);
%client.applyBodyParts();
%client.applyBodyColors();
}
else
{
%player.unmountImage(2);
%player.mountImage(HatTestImage,2);

for(%i = 0;$hat[%i] !$= "";%i++)
{
%player.hideNode($hat[%i]);
%player.hideNode($accent[%i]);
}
}
}
}

It shouldn't be any different than the one I downloaded.

Console Log:

Code: [Select]
blah blah blah
blah blah blah

Loading Add-On: Particle_Basic (CRC:362923314)
Executing Add-Ons/Particle_Basic/server.cs.
Executing Add-Ons/Particle_Basic/Particle_Basic.cs.
14 datablocks added.

Loading Add-On: Light_Basic (CRC:-736702964)
Executing Add-Ons/Light_Basic/server.cs.
Executing Add-Ons/Light_Basic/light_basic.cs.
8 datablocks added.

Loading Add-On: Light_Animated (CRC:755088385)
Executing Add-Ons/Light_Animated/server.cs.
Executing Add-Ons/Light_Animated/Light_animated.cs.
4 datablocks added.

Loading Add-On: Item_Skis (CRC:-191375186)
Executing Add-Ons/Item_Skis/server.cs.
Executing Add-Ons/Item_Skis/item_skis.cs.
19 datablocks added.

Loading Add-On: Emote_Love (CRC:-803746955)
Executing Add-Ons/Emote_Love/server.cs.
Executing Add-Ons/Emote_Love/emote_love.cs.
3 datablocks added.

Loading Add-On: Emote_Hattest
Executing Add-Ons/Emote_Hattest/server.cs.

If all else fails, I'll just send you the damn .dts or a .3ds if you need to look at it.