Author Topic: NaturalDisaster Mod  (Read 2574 times)

NaturalDisasters Mod

I suggested this about 2 months ago, and quite a few people showed interest, but the idea was never made. So I decided to breathe some life into the idea, and get some people working on it. The mod will basically be secluded to only natural disasters, no nuclear reactor meltdowns, no oil spills, etc. Here are some of the disasters that I plan on introducing in this mod:

  • Tornado- A emitter that blows through where the host is standing, fakekilling the smaller bricks regardless who's build it was. Sets victims velocity upward, and if falling damage is on, the player would die on impact with the ground.
  • Fire- Sort of like Zor's old firefight mod, a fire that would spread through a build where the host was standing, and it would fake kill all the bricks that it spread to. Some sort of method to create less lag, maybe less time for the emitter to be on?
  • Thunder Storm- A electical storm that would begin where the host stands and the lighting bolts would be projectiles that would fire to a player, then the player would die or lose a lot of health, maybe some rain mixed in to.
  • Meteors- A set number of modeled basically rocks fall from the sky with a fiery emitter coming out the back. Would smash into builds and fake kill the bricks, and could possibly
    Quote from: Badspot
    convert the non-believers TO RADIOACTIVE VAPOR
    or just kill them. :)
    • Armageddon- Basically used by the host, could blow through like the fire section and fake kill all bricks, and kill everyone. Would sorta be like the end of the movie, The Knowing.

    So the reason these would all be host only is, if they did cause latency issues, then it's the hosts fault for using them, he couldn't blame it on his admins. :/

    Ideas:
    Add a RTB Pref to Kill bricks when disaster gets to them.

    Make a RTB Pref to go on randomly and pop up anywhere near bricks, "with the ability to change the chance of them coming/power/whatever with preferences.

    But these may seem overpowered, and they are supposed to be. If you count the human deaths of every natural disaster in the world, then you would wanna start counting now... Maybe you'll get done before you die!

    But mainly this mod is just to add realism in a city server, and the fakekilling would only last maybe 30 seconds so people wouldn't think they lost their build. Thanks for reading, and I hope someone wants to have a nice tasty project. :D


Reserved for Future Progress.
Edit: Damn you Pi


what happened

Thank you for your assistance in bringing the topic to my attention. But go die in a hole please.

« Last Edit: January 25, 2010, 10:59:21 PM by LuigiTCT »

i never die in the hole

We need Natural Disaster Mod. Add that to heedicalking's server and it will be a terrible stuff.


I once used a massive explosion to fakekill all bricks. It crashed the server when I used it on a large build.

I once used a massive explosion to fakekill all bricks. It crashed the server when I used it on a large build.

Nuke?


Tsunami?
Its self-explanitory.

I've got three ideas.

Earthquake: Everyone's camera starts shaking and smaller bricks fakekill. Then, an 80% of the players die. If that's possible.

Hurricane: Similar to the tornado, it fakekills bricks and sets player's velocity where the wind goes. It could play an emitter that looks like dust flying very fast.

I forgot the third one.

Also:

I hope someone wants to have a nice tasty project. :D
wat

Nuke?
Yes.

Also, most of these ideas seem horribly abusive.