Here's the change log for anyone too lazy to go to the main website
# Fixed crash when changing "disable vertex buffer objects" option while in game
# Fixed corruption related to having lots of dynamic brick effects
# Fixed crash when taking a DOF screenshot from underground on any slate map
# Fixed some more client-side aim bot / radar exploits
# Fixed %1 in minigame->centerprintall/bottomprintall and client->centerprint/bottomprint events
# Fixed issue where ghosting stops
# Fixed chrome effect being screwed up on blown up bricks
# Fixed crash if you have no prints enabled
# Fixed an issue with lights disappearing when a brick changes from rendering to non-rendering and back
# Fixed odd alphabetical sorting of certain punctuation marks in the server list
# Added consolemethod simObject.inspectPostApply - Simulates clicking 'apply' after making changes in the editor.
# Fixed issue: firing respawn event on a brick that is disappeared causes it never re-appear
# /resetminigame is now rate limited to prevent spamming
# Tank turret is now a selectable player
# Tank turret can no longer "run"
# Vehicle push force is now relative to player scale
# Fixed minigame color always resetting to "Red"
# Fixed crash when loading a jpg file that is all null characters
# /clearbots now shows number of bots cleared
# Fixed /clearbots removing turrets from tanks
# Game now ignores refresh rates lower than 60hz. Hopefully this fixes some initialization errors.
# Fixed water animating during DOF screenshot/megashot
# "Query Internet" button is now grayed out when you are in offline mode
# Fixed issue: F2 list title does not remove possessive on occasion
# Fixed potential server crashing bugs relating to bad net events
# Fixed being unable to step onto a brick that has raycasting turned off
# Fixed server allowing one more player after the server is full
# Fixed crash/memory corruption related to particles when you have a connection error
# Fixed console spam related to scrolling before you have fully connected to a server
# Fixed console error spam if you try to use the admin wand when you have no player object
# Fixed /clearbots removing the player objects of admins who are in free-cam mode
# Fixed walk animation not playing when walking in shallow water
# Fixed issue: if you horse ray a pirate cannon while someone is mounted to it, they end up mounted on the horse's shoulder
# MP3 files are now ignored. The game cannot play mp3s, so stop trying.
# Removed console error spam related to waterblocks that are flagged as "lava"
# Game now tells you if you hit the 4096 datablock limit
# Fixed crash if you make an audio datablock with no fields set
# Fixed crash if you delete your screenshots folder and then try to take a screenshot (yes, someone actually did this)
# Losing the connection to the master server in-game will now only kick remote clients
# Improved DOF screenshots taken while in orbit cam mode
# Fixed hidden face problem related to arches
# Link-Local address range (169.254.0.0 to 169.254.255.255) is now detected as LAN
# Fixed arranged connection not working with > 6 addresses
# Fixed cancel button on connecting dialog being behind the text
# Printer no longer makes spray can noise when you equip it
# Added idiot proofing so people don't put enter their key as their name
# Fixed audio descriptions not being resolved correctly in some cases
# Fixed crash if audio profile has bad description
# Object Id numbers now wrap if they go over 7 digits (to avoid scientific notation problems)
# Fixed occasional client crash when server shuts down related to particles
# Fixed keyboard print having an extra "S" key instead of an "X"
# You can now undo a brick that is built on someone elses bricks if it will not cause a chain reaction
# SpawnItem and SpawnExplosion now work on bricks that have rendering off but raycasting on
# Port forwarding is no longer necessary.