Author Topic: Version 14  (Read 39008 times)

Ok, gonna host from school in a sec

inb4morebadservers

or

inb4moregoodservers

 My server will be good.

"404 - Page not found"

EDIT - Why isn't this downloadable via auto-updater?
« Last Edit: January 28, 2010, 03:37:07 PM by Butler »

I crashed after downloading, but I am trying again.

Here's the change log for anyone too lazy to go to the main website
Code: [Select]
# Fixed crash when changing "disable vertex buffer objects" option while in game
# Fixed corruption related to having lots of dynamic brick effects
# Fixed crash when taking a DOF screenshot from underground on any slate map
# Fixed some more client-side aim bot / radar exploits
# Fixed %1 in minigame->centerprintall/bottomprintall and client->centerprint/bottomprint events
# Fixed issue where ghosting stops
# Fixed chrome effect being screwed up on blown up bricks
# Fixed crash if you have no prints enabled
# Fixed an issue with lights disappearing when a brick changes from rendering to non-rendering and back
# Fixed odd alphabetical sorting of certain punctuation marks in the server list
# Added consolemethod simObject.inspectPostApply - Simulates clicking 'apply' after making changes in the editor.
# Fixed issue: firing respawn event on a brick that is disappeared causes it never re-appear
# /resetminigame is now rate limited to prevent spamming
# Tank turret is now a selectable player
# Tank turret can no longer "run"
# Vehicle push force is now relative to player scale
# Fixed minigame color always resetting to "Red"
# Fixed crash when loading a jpg file that is all null characters
# /clearbots now shows number of bots cleared
# Fixed /clearbots removing turrets from tanks
# Game now ignores refresh rates lower than 60hz. Hopefully this fixes some initialization errors.
# Fixed water animating during DOF screenshot/megashot
# "Query Internet" button is now grayed out when you are in offline mode
# Fixed issue: F2 list title does not remove possessive on occasion
# Fixed potential server crashing bugs relating to bad net events
# Fixed being unable to step onto a brick that has raycasting turned off
# Fixed server allowing one more player after the server is full
# Fixed crash/memory corruption related to particles when you have a connection error
# Fixed console spam related to scrolling before you have fully connected to a server
# Fixed console error spam if you try to use the admin wand when you have no player object
# Fixed /clearbots removing the player objects of admins who are in free-cam mode
# Fixed walk animation not playing when walking in shallow water
# Fixed issue: if you horse ray a pirate cannon while someone is mounted to it, they end up mounted on the horse's shoulder
# MP3 files are now ignored. The game cannot play mp3s, so stop trying.
# Removed console error spam related to waterblocks that are flagged as "lava"
# Game now tells you if you hit the 4096 datablock limit
# Fixed crash if you make an audio datablock with no fields set
# Fixed crash if you delete your screenshots folder and then try to take a screenshot (yes, someone actually did this)
# Losing the connection to the master server in-game will now only kick remote clients
# Improved DOF screenshots taken while in orbit cam mode
# Fixed hidden face problem related to arches
# Link-Local address range (169.254.0.0 to 169.254.255.255) is now detected as LAN
# Fixed arranged connection not working with > 6 addresses
# Fixed cancel button on connecting dialog being behind the text
# Printer no longer makes spray can noise when you equip it
# Added idiot proofing so people don't put enter their key as their name
# Fixed audio descriptions not being resolved correctly in some cases
# Fixed crash if audio profile has bad description
# Object Id numbers now wrap if they go over 7 digits (to avoid scientific notation problems)
# Fixed occasional client crash when server shuts down related to particles
# Fixed keyboard print having an extra "S" key instead of an "X"
# You can now undo a brick that is built on someone elses bricks if it will not cause a chain reaction
# SpawnItem and SpawnExplosion now work on bricks that have rendering off but raycasting on
# Port forwarding is no longer necessary.


interesting, i'll be trying a test server
LOL, 12 new replies while i was redoing addons XD
edit: ping is --- for a lot of them, is that dead?
« Last Edit: January 28, 2010, 03:43:17 PM by phflack »

god damnit now everyones going to make their own servers.

What the forget

It crashes immediately after launch, the Icon pops up and goes back down.

 Now all the good servers will be hidden amoung stupid ones. Will port forwarding be needed for more the the default max players, like 40 player servers?

Please add the ability to search the server list.



Please.




For the love of God.

What the forget

It crashes immediately after launch, the Icon pops up and goes back down.

Hopefully someone will make a server favorites list.

The main new feature is that port forwarding should no longer be necessary.
WHAT.
How the hell did you do that?

Possibly connection through the same port you browse the internet from?