Author Topic: UPnP enabled; ping still "---"  (Read 4390 times)

When I started to host, I noticed that instead of my ping to be numbers, it was "---". I browsed through the forums, only to see that I needed UPnP enabled. So I went to my router and did other stuff and found a sub-heading of "UPnP". Once I clicked on it, I see that it was already enabled. There was other stuff like how long it is to live in minutes, and another but it says in hops. I put the numbers at the max, and tried to host. I used ingame server list, queried internet only to find my server has a ping of still "---". but when I queried LAN, it had a ping of 6. Does anyone know how to fix this or has this problem?

Noedit: I did not forward my ports.

Badspot

  • Administrator
Pot your console log.  Specifically the part where it says "Initializing UPnP"

Pot your console log.  Specifically the part where it says "Initializing UPnP"
lol pot
Ok will do first thing tommorrow. I'm on mah Ipod in bed :3

Alright Badspot, I got the console. I started up Blockland. Started an internet game. Then I exited. When I look back at the console, I see one thing that catches my eyes.

Code: [Select]
//-------------------------- 1/30/2010 -- 08:53:03 -----
Processor Init:
   Intel Core 2, ~1.67 Ghz
     (timed at roughly 1.66 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v14
Module Directory: C:/Program Files/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x16@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945GM
  Version: 1.4.0 - Build 4.14.10.4446
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: Zombies_Core
    Add-On is in the list of known bad add-on names - will not execute

Client checking Add-On: Vehicle_Train_Box
Loading Add-On: Vehicle_Train_Box (CRC:-1611289180)
Executing Add-Ons/Vehicle_Train_Box/client.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1606352572)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_GUITransfer.cs.
Activating package: RTBC_GUITransfer
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModUpdates.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Client checking Add-On: Script_Tetris
Loading Add-On: Script_Tetris (CRC:-625117456)
Executing Add-Ons/Script_Tetris/client.cs.
Executing Add-Ons/Script_Tetris/tetrisgui.gui.
Activating package: tetris

Client checking Add-On: Script_SwitchCrosshairs
Loading Add-On: Script_SwitchCrosshairs (CRC:-1970132505)
Executing Add-Ons/Script_SwitchCrosshairs/client.cs.

Client checking Add-On: Script_ServerSwitch
Loading Add-On: Script_ServerSwitch (CRC:-590443457)
Executing Add-Ons/Script_ServerSwitch/client.cs.
Activating package: ServerSwitch

Client checking Add-On: Script_rtbInGame
Loading Add-On: Script_rtbInGame (CRC:1736759569)
Executing Add-Ons/Script_rtbInGame/client.cs.

Client checking Add-On: Script_Redo
Loading Add-On: Script_Redo (CRC:697821221)
Executing Add-Ons/Script_Redo/client.cs.

Client checking Add-On: Script_MacroSaver
Loading Add-On: Script_MacroSaver (CRC:-1850919998)
Executing Add-Ons/Script_MacroSaver/client.cs.
Executing Add-Ons/Script_MacroSaver/macroGui.gui.
Activating package: MacroSaver

Client checking Add-On: Script_LSG
Loading Add-On: Script_LSG (CRC:355546926)
Executing Add-Ons/Script_LSG/client.cs.
Executing Add-Ons/Script_LSG/LSG_Gui.gui.
Executing Add-Ons/Script_LSG/LSGPreviewGui.gui.
Executing Add-Ons/Script_LSG/LSGCGui.gui.
Executing Add-Ons/Script_LSG/LSG_searchfile.gui.
Executing Add-Ons/Script_LSG/Support_DataMan.cs.
Executing Add-Ons/Script_LSG/script_LSG.cs.

Client checking Add-On: Script_IGSO
    Add-On is in the list of known bad add-on CRCs - will not execute

Client checking Add-On: Script_FilmMode
Loading Add-On: Script_FilmMode (CRC:887563642)
Executing Add-Ons/Script_FilmMode/client.cs.

Client checking Add-On: Script_FFC
Loading Add-On: Script_FFC (CRC:1070993974)
Executing Add-Ons/Script_FFC/client.cs.
Activating package: FFCClient

Client checking Add-On: Script_Copy
Loading Add-On: Script_Copy (CRC:722715826)
Executing Add-Ons/Script_Copy/client.cs.
Executing Add-Ons/Script_Copy/CopyModGui.gui.

Client checking Add-On: Script_AutoWrench
Loading Add-On: Script_AutoWrench (CRC:819968124)
Executing Add-Ons/Script_AutoWrench/client.cs.
Activating package: autoEvents

Client checking Add-On: Script_achievements
Loading Add-On: Script_achievements (CRC:-1170657415)
Executing Add-Ons/Script_achievements/client.cs.
Executing Add-Ons/Script_achievements/Profiles.cs.
Executing Add-Ons/Script_achievements/AchGUI.gui.

Client checking Add-On: Player_ArmyManSoldier
    Add-On is in the list of known bad add-on CRCs - will not execute

Client checking Add-On: GUI_TabShiftingBrickSelector
Loading Add-On: GUI_TabShiftingBrickSelector (CRC:1461943127)
Executing Add-Ons/GUI_TabShiftingBrickSelector/client.cs.
Executing Add-Ons/GUI_TabShiftingBrickSelector/ui/BrickSelectorDlg.gui.
Activating package: GUI_tabShiftingBrickSelectorClient

Client checking Add-On: Gamemode_zombie
Loading Add-On: Gamemode_zombie (CRC:-668635940)
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/NewZMG.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: MinigameZombieGuiAddPackage

Client checking Add-On: GameMode_ZAPT
Loading Add-On: GameMode_ZAPT (CRC:-1149249672)
Executing Add-Ons/GameMode_ZAPT/client.cs.
Activating package: ZAPT_Client

Client checking Add-On: Gamemode_TeamDeathmatch
Loading Add-On: Gamemode_TeamDeathmatch (CRC:-943163763)
Executing Add-Ons/Gamemode_TeamDeathmatch/client.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_TeamEdit.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Teams.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Rules.gui.
Activating package: MinigameGUIClient

Client checking Add-On: Client_Speed
Loading Add-On: Client_Speed (CRC:1569716234)
Executing Add-Ons/Client_Speed/client.cs.
Executing Add-Ons/Client_Speed/PlayGUI.gui.
Executing Add-Ons/Client_Speed/SpeedGUI.gui.
Executing Add-Ons/Client_Speed/addBind.cs.

Client checking Add-On: Client_RainbowPlayer
Loading Add-On: Client_RainbowPlayer (CRC:-1568835099)
Executing Add-Ons/Client_RainbowPlayer/client.cs.

Client checking Add-On: client_glitchfix
Loading Add-On: client_glitchfix (CRC:162228990)
Executing Add-Ons/client_glitchfix/client.cs.
Executing Add-Ons/client_glitchfix/glitchfixer.gui.

Client checking Add-On: Client_FloodGui
Loading Add-On: Client_FloodGui (CRC:-437982212)
Executing Add-Ons/Client_FloodGui/client.cs.
Executing Add-Ons/Client_FloodGui/FloodGui.gui.

Client checking Add-On: Client_EventFavorites
Loading Add-On: Client_EventFavorites (CRC:1415660113)
Executing Add-Ons/Client_EventFavorites/client.cs.
Activating package: EF

Client checking Add-On: Client_BLBeat_Mainmenu
Loading Add-On: Client_BLBeat_Mainmenu (CRC:2035205652)
Executing Add-Ons/Client_BLBeat_Mainmenu/client.cs.
Activating package: BLBEATMENU

Client checking Add-On: Client_Avatar_Randomize/Client_Avatar_Randomize
    nested add-on - will not execute

Binding server port to default IP
UDP initialized on port 14220
Engine initialized...
Authentication: SUCCESS
Destroying NET Server
Exporting server prefs...

Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
That's the first part. Here's the one that's probably causing my server to have ---
Code: [Select]

Initializing UPnP...
--------------------
UPnP Discovery Failed
--------------------

Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
The rest is just the add-on list. I could post that, but it would be one heck of a list.
So I checked if my UPnP is enabled, and it is. Any ideas?

Noedit: Or do I have to get a new router that doesn't randomize UDP ports? :c

Even if it is on, Blockland can't find it.  Did you allow the programs ports to run?  based on your first paragraph, your running seemingly a LAN server only without Internet connectivity.

Even if it is on, Blockland can't find it.  Did you allow the programs ports to run?  based on your first paragraph, your running seemingly a LAN server only without Internet connectivity.
You provided no help Jerkface, jerk face. Didn't you read?
Noedit: I did not forward my ports.
Obviously I am running an Internet server, not a LAN. Why wouldn't I have internet connectivity?


I am having the same problem :/. I have one of the newer Linksys N routers (Will find the model number later) and it used to work fine with port forwarding. It has a box that you can check for UPnP but still no luck.

My router is a Linksys by Cisco WRT120N