Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 807777 times)

Wow, way to be a richard. I love these weapons, not for having your "shiny" animations, but for having a balanced weapon system, and non stupid names
 (aka: (insert gun type here)(insert random numbers here)
So you can like your weapons, and we can like ours. You don't have to insult bushido in hopes that your internet peen will grow.

but at the same time that doesn't mean i can't rage about some random douchebag stealing my scripts that i worked so long on

Yeah it looks like reloading animations in this pack have been lazily made.

the reason behind that is because there's no way to modify the basic playermodel to incorporate new animations: what rykuta (and i guess yndaaa, but probably because he was told to) is doing is putting the hands on the WEAPONS, which makes me want to kick a dog simply because it's so hacky and so out of place

These are better for DMing.

not to mention zombie games, because rykuta thought it would be a good idea to cut out the whole 'increase damage if used on zombies' thing

Yeah, that too.

But I can't figure it out, is the SMG in this pack a Uzi or a Mac 10? I can't tell guns apart very well.

Also, you should try what Space said and have the weapons slash from left to right.

A golf club would be nice, just like in The Passing. Oh, and a fire extinguisher. I'm not posting pictures because you should know what these look like or you're handicapped.

ALSO RAWRHGAGE WHAT HAPPENED TO EXPLOSIVES.

I love the golf club, it's so fun to hit zombie heads off.

Bushido, maybe you can add that when you hit a zombie's head or something. I've seen others do it before, like on TheGeek's chainsaw.

I love the golf club, it's so fun to hit zombie heads off.

Bushido, maybe you can add that when you hit a zombie's head or something. I've seen others do it before, like on TheGeek's chainsaw.
Or Special deaths like cutting in the half. But I think that would require a .dts of the death.

And a lot of work.

You can't do that without making a new model of the zombie I think.

but at the same time that doesn't mean i can't rage about some random douchebag stealing my scripts that i worked so long on
Rykuta made a richard move

break his ass

No, I mean go to your Add-Ons folder and delete the file.
O.
I never had practical use for zombies anyway.
 :cookieMonster:

O.
I never had practical use for zombies anyway.
 :cookieMonster:

actually check if you have babymod on: that's probably the issue

ALSO RAWRHGAGE WHAT HAPPENED TO EXPLOSIVES.

nothing, they're still being worked on

you guys have no idea what striked-out words mean, do you

You can't do that without making a new model of the zombie I think.
Yes. A new playermodel of the zombie. With some stateSequences, this would be nice :o

honestly i was gonna randomly hide a few nodes on the zombie player, spawn an instagib player style explosion (but smaller, since it's only a few limbs) and make the zombie bleed profusely for a few seconds

and of course release system_goremod

honestly i was gonna randomly hide a few nodes on the zombie player, spawn an instagib player style explosion (but smaller, since it's only a few limbs) and make the zombie bleed profusely for a few seconds

and of course release system_goremod
Did you get my PM Bushi? Like the idea?

Make breakable chairs. If you pick them up you cant switch items until you throw the chair or break it by hitting someone with it