Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 812504 times)

anyone found any easter eggs

anyone found any easter eggs
So many
Loading SP server right now.
it's pretty good.

Excuse me while i get on my knees and say: THANK GOD BUSHIDO ITS ABOUT TIME!

Excuse me while i get on my knees and say:
Were there arrows in those knees?  :cookieMonster:

Were there arrows in those knees?  :cookieMonster:
We don't have knees. :U

Ever thought of making a playertype for this pack? Maybe combat vests.
Full tactical load outs. All that stuff. Helmets too.

Mine has a little White Paper instead of a folder and it wont let me open. Is this right xD

Meh forget it i just downloaded each link :D Also I already found some easter eggs.

Mine has a little White Paper instead of a folder and it wont let me open. Is this right xD
open it with Win.rar

If you don't have that, you're screwed

open it with Win.rar

If you don't have that, you're screwed
7zip works fine

Also, best looking model is the Semi-auto magnum

It's going to be my signature weapon from now on.
Hell, I might even make a high poly really detailed copy of it.

NO
NO
MY MIND DOES NOT COMPREHEND
NO
IT CAN'T BE
AN UPDATE?
:D ohmygodyes

Quote
Also, best looking model is the Semi-auto magnum

Really? That's probably the only new model I don't like.

holyforgetstuffmotherlovingst uffvaginaballs
why does it have to be a .rar :'c

I really like the semi auto magnum, probably your best model.  :cookieMonster:
But what I don't like is that the dual smgs don't have a single version of them. Maybe make a new one or just change the Sub-machine gun model to it?

Update is great! I do get some colsole errors though:

This happens every time the crossbow reloads:

Code: [Select]
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart

This happens every time the katana is swung:

Code: [Select]
Add-Ons/Weapon_Melee_Extended/Weapon_L4BKatana.cs (155): Unknown command getPosition.
  Object L4BKatanaImage(1376) L4BKatanaImage -> tf2MeleeWeaponImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject
Edit: The above error seems to happen when any melee weapon is swung, not just the katana.


And I'm quite sure there are more, I'll see if I can find them all.
« Last Edit: January 01, 2012, 11:10:26 PM by ArmyUnit »