Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 820574 times)

I noticed something.
The compact bullpup bears a large resemblance to the ARX buster from Tribes:Ascend.

Man I just about came when I shot the Bolt-Action Rifle.
EDIT:
The Single Shotgun is pointing at the ground when you hold it, is it supposed to? he still didn't fix that? it doesn't do an armReady on its own for some reason, only if you switch to it from another gun
EDIT:
>throws molotov in the air
>watches fire comes down, expects it to make a huge fire on the ground
>fire bounces back in the air we enjoyed that quite a bit on his server :cookieMonster: i'm guessing it's because the fire is meant to bounce off walls and consequently does the same with floors :B
:motherofgod:

There is, its the tracer. And I think it is also the culprit for "one shot kills" where the headshot raycast drains almost all the health then the tracer finishes up the mess. Correct me if I'm wrong.
the raycast causes 99 damage with a headshot, and the tracer always causes 1 damage.

You know, you could rebalance the scoped magnum by making it have less base damage than the magnum, but more headshot damage than the magnum.

You know, you could rebalance the scoped magnum by making it have less base damage than the magnum, but more headshot damage than the magnum.
THIS SO MUCH.

And for the love of god someone modify the compact bullpup (Script and modelwise) so it's the ARX buster from tribes ascend, the resemblance is killing me

You know, you could rebalance the scoped magnum by making it have less base damage than the magnum, but more headshot damage than the magnum.

I could give it a shot if Bushido doesn't want anything to do with it.


I've got something going now.
Ok, the regular magnum deals 40 damage points with a x2 multiplier bonus on critical hits, dealing 80 damage. I've made the scope magnum deal 3/5 of the magnums regular damage. This is 24 points of damage. However, it has a multiplier bonus of x4.125 which makes it deal 99 points of damage on critical hits. Concerning the aftermath of both the regular magnum and scoped magnum headshots, only one pistol shot is need to take down a target with a scoped magnum. The regular magnum needs two pistol hits to take down the target.
« Last Edit: January 02, 2012, 06:36:20 PM by FrogFreak »


I could give it a shot if Bushido doesn't want anything to do with it.


I've got something going now.
Ok, the regular magnum deals 40 damage points with a x2 multiplier bonus on critical hits, dealing 80 damage. I've made the scope magnum deal 3/5 of the magnums regular damage. This is 24 points of damage. However, it has a multiplier bonus of x4.125 which makes it deal 99 points of damage on critical hits. Concerning the aftermath of both the regular magnum and scoped magnum headshots, only one pistol shot is need to take down a target with a scoped magnum. The regular magnum needs two pistol hits to take down the target.
Frogfreak, you are awesome.

It's like a loving monopoly. 
also I'm playing Blockland again because of this.

Have you updated this on RTB?

And why is it a .rar file? Do I just put it where the other .zip files are?
« Last Edit: January 02, 2012, 07:52:02 PM by Friz »

I wish the Tier 2 shotguns had more shots in each clip. Having a giant drum but only being able to shoot 4 shots on the riot shotgun just doesn't seem right.

Also, if the Combat shotgun has a magazine on the model, why do you still reload it like a regular shotgun?

Having a giant drum but only being able to shoot 4 shots on the riot shotgun just doesn't seem right.

if the Combat shotgun has a magazine on the model, why do you still reload it like a regular shotgun?
Those

Frogfreak, you are awesome.

If you want it, I can pm it to you.



I wish the Tier 2 shotguns had more shots in each clip. Having a giant drum but only being able to shoot 4 shots on the riot shotgun just doesn't seem right.

Also, if the Combat shotgun has a magazine on the model, why do you still reload it like a regular shotgun?

It's really for balancing, I've guessed. I mean, if they had 8-12 rounds in the clip, they'd be extremely overpowered. Think about it how much damage they do, really... Instant kills up close!

As far as the magazine model goes, uh... Hm... Pretend it's a fore-grip? :P