Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 807449 times)

good
Finally, someone made a reload animation that doesn't look incredibly stupid.


*drool*
hahaha what
ACOG, red dot AND iron sights? On the same gun?


hahaha what
ACOG, red dot AND iron sights? On the same gun?
Also yeah, this looks handicapped, please fix it.

The only problems I have with hands is that they don't match the color of your character's hands and that the blockhead looks handicapped with an arm with no hand.

hahaha what
ACOG, red dot AND iron sights? On the same gun?
Harr harr, yeah! For best accuracy results! xD
Srsly, on that way I only have to remove 2 (or 3 - suppressor) of them and export. So I don't need to save different combinations of suppressor, ACOG, reddot and ironsight.
I still hate hands on weapons. Looks gay.
Then don't use them.
The only problems I have with hands is that they don't match the color of your character's hands and that the blockhead looks handicapped with an arm with no hand.
Gloves.
2 arms + 2 hands = 2 arms + 1 hand???

The blockhead's arm doesn't rotate towards the weapon, making it look like he cut off one of his hands and pasted it onto the weapon, If both hands are present on the weapon and you hide the hand nodes while using the weapon.

The blockhead's arm doesn't rotate towards the weapon, making it look like he cut off one of his hands and pasted it onto the weapon, If both hands are present on the weapon and you hide the hand nodes while using the weapon.
Code: [Select]
%obj.playThread(1, armreadyboth);
This fixes that problem.




It still looks handicapped, the problem is that the arm cannot tilt horizontally towards the gun itself.


If you used something similar to the Sword's first-person and third-person models (uses a different detail level) it'd be possible to have a fully-animated first person reload sequence and the arm-movements kind in third person so the hands don't look weird there.

Gravity Cat, that really is amazing. Looking at it again, I noticed the realism of it, where his hand actually turns a bit when he's holding it vertically. Do you have plans of ever releasing? :c