the intended function of the RPG and grenade launcher
(now)
are to basically be 'pre-engagement' weapons: long story short they're used to do damage to large groups of people (and the poor unlucky bastard who gets nailed in the face) before you actually have to fight them, making it easier for you or your group to cut the rest of them down. having said that (in light of recent tests especially... max.) they're too powerful and could probably stand to be weakened a bit. but the way they WORK on the other hand probably won't be effected
in other words: NERF TIME
for the sniper rifles: yeah, OK.
i'm thinking of making crossbows explode (in a very small blast, mind you), reload faster and do more damage on bodyshots: but i don't know where that would fit in the grand scheme of things. like a rocket launcher in playstyle, essentially?
With T+T1, I was able to fight effectively. Now, however, I find myself being gunned down before having a chance to fight back, let alone be aware of the situation.
new tactics, new moves, new guns,
new propertiesthe weapons are still balanced against one another it's just that now they play differently. the trick with most of the weapons is that they're usually either brutally inefficient but powerful on single enemies or efficient but hard as hell to use appropriately: some of them fall inbetween the two stances (PUMP SHOTGUUUUUUUUUUUN) but are still not as powerful as their tier 2 counterparts
except the pump shotgun, which is exactly as powerful but not as easy to use. iiiiiiiinversion!