Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 810727 times)

No, hitscan weapons do not grant you insta-skill when you equip the weapon. Yes, it does remove some challenge concerning moving targets. But you still have to put some effort in to have an effect on your target.
they instantly improve your output if you play fpses a ton
projectile-based weapons combined with inheritance forces you to think when you shoot
You are also not factoring that all the Hitscan weapons will STILL probably miss (Unless you're actually aiming and all that) due to one other factor- ALL T+T weps variate aim while the player is moving. Noone's gonna be racking up the kills by taking the Retro Sniper and constantly running around the map.
also this needs to be removed
anything that encourages players to sit perfectly still is bad

You are also not factoring that all the Hitscan weapons will STILL probably miss (Unless you're actually aiming and all that) due to one other factor- ALL T+T weps variate aim while the player is moving. Noone's gonna be racking up the kills by taking the Retro Sniper and constantly running around the map.

wait

yes you will

the sniper rifle's only real catch is the fact that, if you forget up your first shot, you are nearly guaranteed to die because almost everything else can kill you in the time it takes to cycle the bolt

there's also the issue of ammo capacity, which can screw you over MORE if you're not good with managing rounds

they instantly improve your output if you play fpses a ton
projectile-based weapons combined with inheritance forces you to think when you shootalso this needs to be removed
anything that encourages players to sit perfectly still is bad
1. Not really. Most FPS's use close to raycast anyway because they don't have thier projectile speed capped as bad as Tourqe engine
2. See the edit. If you're wanting to hit anything with those two weapons anyway, you'd be standing still anyway. Add in that Pistols/Machine Pistols are designed for close quarters fighting with the raycast anyway and all these weapons got tracers.

wait

yes you will

the sniper rifle's only real catch is the fact that, if you forget up your first shot, you are nearly guaranteed to die because almost everything else can kill you in the time it takes to cycle the bolt

there's also the issue of ammo capacity, which can screw you over MORE if you're not good with managing rounds
...let me rephrase myself. If you got a Naval SMG and a Retro Sniper against a pair of dudes with shotguns in close/medium range with little cover, what ya more likely to pull out, the spray of bullets or the sniper :V

wait

yes you will

the sniper rifle's only real catch is the fact that, if you forget up your first shot, you are nearly guaranteed to die because almost everything else can kill you in the time it takes to cycle the bolt

there's also the issue of ammo capacity, which can screw you over MORE if you're not good with managing rounds
and due to it being hitscan, that's barely a catch since it's not that challenging to hit someone with a non projectile-based weapon
1. Not really. Most FPS's use close to raycast anyway because they don't have thier projectile speed capped as bad as Tourqe engine
2. See the edit. If you're wanting to hit anything with those two weapons anyway, you'd be standing still anyway. Add in that Pistols/Machine Pistols are designed for close quarters fighting with the raycast anyway and all these weapons got tracers.
1. most fpses use hitscan. blockland should try to do something new. it's based off the tribes 2 engine and should start remembering that
2. and the hitscan weapons you listed shouldn't be hitscan. getting a 100 mph mid-air with the sniper rifle from way back when is way more exhilarating than sitting a mile away and shooting someone, then immediately having the bullet hit them. making sniper rifles projectile-based also makes them a more versatile weapon. just make the time between shots very high or make it only do half your health to balance this out.

and due to it being hitscan, that's barely a catch since it's not that challenging to hit someone with a non projectile-based weapon

sniper rifles also fire tracer rounds which do exactly enough damage to kill at any range

the tracer rounds are projectiles and can be dodged

sniper rifles also fire tracer rounds which do exactly enough damage to kill at any range

the tracer rounds are projectiles and can be dodged

What Bushi said. the raycast is 99, it's the tracer that does the 1 extra required.

sniper rifles also fire tracer rounds which do exactly enough damage to kill at any range

the tracer rounds are projectiles and can be dodged
i've headshot people with the military sniper from around 200 blocks away and instantly killed them from full health. if it does fire a projectile, it needs to be made slower and be affected by projectile inheritance.

There are times when the hitscan wins handsdown most of the time, as in wide open areas with barely any cover. This can lead to very unbalanced matches of hitscan vs. projecitle. However, you should blame the creator of the arena who made the build with such flaws that enabled the hitscan user to gain too much power.

 Bushido has mentioned ways that he has countered the hitscan's advantage script wise. I don't think the hitscans are out of place. Just learn how to properly incoorporate the hitscan weapons. Although, the pistol, I don't think, needs much consideration, the sniper should have disadvantages, arena wise.

at the ranges T+T is designed for the only difference between raycasting and normal projectiles is that you have to lead projectiles to some extent

raycasting balances itself by forcing a player to STOP leading, which is actually pretty jarring if you've been using normal projectiles up until that point

also i'm not sure if you guys have caught on yet but i'm pretty sure stuntman's just stirring up stuff for the sake of stirring up stuff now
« Last Edit: January 06, 2012, 12:35:22 AM by Bushido »

There are times when the hitscan wins handsdown most of the time, as in wide open areas with barely any cover. This can lead to very unbalanced matches of hitscan vs. projecitle. However, you should blame the creator of the arena who made the build with such flaws that enabled the hitscan user to gain too much power.

 Bushido has mentioned ways that he has countered the hitscan's advantage script wise. I don't think the hitscans are out of place. Just learn how to properly incoorporate the hitscan weapons. Although, the pistol, I don't think, needs much consideration, the sniper should have disadvantages, arena wise.
and this is countered by having all weapons be projectile-based. and it doesn't matter how the advantage is balanced out, hitscan weapons have no place in a game that runs on the tribes 2 engine
also i'm not sure if you guys have caught on yet but i'm pretty sure stuntman's just stirring up stuff for the sake of stirring up stuff now
no, i'm being a giant fps purist friend

Considering that you asked Bushido to remove hitscan weapons a few pages ago and he responded to you. You STILL asked him again. He even mentioned how you asked multiple times!

no, i'm being a giant fps purist friend
Fine. Be one somewhere else then.

Considering that you asked Bushido to remove hitscan weapons a few pages ago and he responded to you. You STILL asked him again. He even mentioned how you asked multiple times!
i looked through the posts before and couldn't find my post, soz
could you link to it?

Page 394, Bushido's response is right below your post.