Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 807112 times)

Drama aside, What about a heal grenade that sticks onto players and gradually heals them for six seconds?
that sounds erotic

It's also a good replacement for an ubercharge or a medigun, since if you ran into battle with one of them stuck to ya, it'd soak up your damage.


hey hey hey

I'm no coder.. is there a way I can change the magnum/snubnose reloading to be like a shotgun?

cheers

hey hey hey

I'm no coder.. is there a way I can change the magnum/snubnose reloading to be like a shotgun?

cheers

Yes, you can make the magnum reload like a shotgun.

I'll take that as a serious answer.

I'd like to know how I can, just to clarify, since people might not have understood what I meant

I'll take that as a serious answer.

I'd like to know how I can, just to clarify, since people might not have understood what I meant

I know what you meant. You want a magnum to reload like the shotgun does. One round at a time.

A simple way of doing it is to merge the shotgun and magnum's scripts with the specific code to achieve what you're wanting.

Yeah. I tried doing that but it all looked like mumbo jumbo wizzard speak. Ah well, the revolvers are nice anyways.



Conc' grenade skin



Stick grenade skin

Yeah. I tried doing that but it all looked like mumbo jumbo wizzard speak. Ah well, the revolvers are nice anyways.

You'll most likely need to understand how the weapon scripts work to know how to merge the scripts. The computer can only understand straight forward commands, so just slapping code in won't work unless the code specifically specifies what the computer should do with no misunderstandings. Computers are stupid that way, but that can be a good thing.

Stick grenade skin
That would look pretty bad in a blockhead's hand.

What's the difference between Ammo Type 0 and Ammo Type 1? I tried both out and they seem the same :/

type 1 requires reloads, but no ammo isused up

type 0 uses the whole ammo system

You'll most likely need to understand how the weapon scripts work to know how to merge the scripts. The computer can only understand straight forward commands, so just slapping code in won't work unless the code specifically specifies what the computer should do with no misunderstandings. Computers are stupid that way, but that can be a good thing.
Aye, which is why I'm asking if someone knows how to do it. You're going down another path from what I'm asking.

You know, you should increase the ranges of the insta-shot snipers.

Reason: it doesn't make sense for the smaller caliber sport rifle, hunting rifle, etc. rifles to have a longer range than the "snipers" which the ranges over all are limited to the bedroom length.

Also, it's kinda annoying to have the players a mile or more away from you see the projectile of the smaller caliber rifles fly at them, which gives them time to move away from the path of the projectile.