Author Topic: Mount Points  (Read 5751 times)

EjectPoint
Bullet shell ejection point
Thanks :P

I forgot what it was called :s

What about a vehicle with 6 or more wheels?

I'm just saying, why does The Russian need this?

Here's my info.

List of Bone Names:

eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

am_activate1 - Activation
am_activate2 - Flailing arms
am_armattack - Attacking with the right hand
am_armreadyboth - Both arms out (Looks like /hug)
am_armreadyleft - Left arm out
am_armreadyright - Right arm out
am_back - moving backwards
am_crouch - crouching
am_crouchback - moving backwards while crouching
am_crouchrun - moving forwars while crouching
am_crouchside - Moving from side to side while crouching
am_death - Death Animation
am_fall - Falling Animation
am_headside - Freelook
am_headup - Used when model requires neck usage; tilts the head up
am_jump - Jumping Animation
am_land - When you hit the ground hard
am_leftrecoil - Moving the left hand up
am_look - Spins the torso on the X axis; used for pitch camera adjustment
am_plant - Planting a brick
am_root - Null Thread, there is no animation
am_rotCW - Turning clockwise
am_rotCCW - Turning counter clockwise
am_run - Running
am_shiftAway - Shifting the ghostbrick away from you
am_shiftDown - Shifting the ghostbrick downwards
am_shiftLeft - Shifting the ghostbrick to the left
am_shiftRight - Shifting the ghostbrick to the right
am_shiftTo - Shifting the ghostbrick towards you
am_shiftUp - Shifting the ghostbrick upwards
am_side - Moving from side to side
am_sit - Sitting
am_spearReady - Charging the spear
am_spearThrow - Throwing the spear
am_standJump - Jumping while standing still
am_talk - Talking animation
am_undo - Hitting Ctrl+Z (The shaking head thing)
am_walk - Walking Animation
am_wrench - Wrenching Animation

update the first post with all the sequences and bones and I think we have a good stickie


I forgot the one for shell exit :c

ejectpoint. I remember that one because when someone told me the mounts, I made some stupid joke about erect point or something.

-snip-

Where the forget do you people keep getting am_ from?

Where the forget do you people keep getting am_ from?

DarkStar's tutorial:

« Last Edit: March 09, 2010, 04:07:56 PM by Deathwishez »

Well that's for whatever model he was making.

By default the FILES only start with m_, and for the sequences themselves for the object, have NO m_ or ANYTHING with a _ at all.

Well that's for whatever model he was making.

By default the FILES only start with m_, and for the sequences themselves for the object, have NO m_ or ANYTHING with a _ at all.

Sorry, I don't know much about sequences. I can remove the "am_" if it makes you happy.