Poll

Can you do any of these well?

Weapon Modelling/Scripting
Non-Blockhead AI modelling/Scripting
Vehicle Modelling/Scripting
Maps
Other

Author Topic: SPORE RPG  (Read 3142 times)

I was wondering if anyone would like to help me make an RPG set based on Spore (video game)...
I can do maps and stuff but not vehicles and weapons and I need people to help make a few simple spaceships and some tribal weapons.

Project Progress
[IIIIIIIIIIIIIIIIIIII] 5%

BOLD = Important
Blue Bold = Assigned <Name>
LIST
-------
Maps (naming later)
-------
Cell - Slate Sea Edit - 0%
Creature - 0%
Tribe - 0%
City - 0%
Space - 0%

Cell Stage
------------
Edit of Slate Sea which has slightly murkier water - 100%

Creature Stage
----------------
Map

Tribe Stage
---------------
- Digeredoo 0%
- Maracas 0%
- Horn 0%
- Stone Axe 0%
- Chief's skull sceptre 0%
- Torch (Fire) 0%
- MAP
- Tribal hut building 0%

City Stage
-------------
- MAP

Space Stage
--------------
- Spaceship (Religious) 0%
- Spaceship (Military) 0%
- Spaceship (Trading) 0%
- MAP similar to planets 0%

*From Galactic Edition*
- Bladed Knuckles 0%
- Plasma Pulser 0%
- Lightning Striker 0%
- Missle Flinger 0%
- Toxic Crystal 0%

To be honest, I hardly expect that all this will be done...ever, unless a huge amount of people want to help so I have highlighted in bold the important ones

Possible Script
------------------
A script where when you spawn you are set into either carnivore, herbivore or omnivore in cell and creature and tribe and either Religious, Economical or Military in city and space.
Carnivores - Kill for DNA
Herbivores - Not quite sure
Omnivore - Combination of C+H but with less DNA per time
Military people would gain Money from killing people
Economical from doing something involving trading - ideas please
Religious from I dunno...standing near a player with a special weapon and trying to convert them (Is it possible to make someone be turned into another team by this?)

Players could then use a slash command such as /evolve to maybe change size/model/playertype and be stronger



Credits
----------
Corbiere - Some of the stuff
Blokoman - For NOT saying this will fail

NOTE: I am not trying to get this done just for my personal gain and the mod would be open to anyone so they can use it how they wish...
If it isn't used for its proper purpose then I'm not fussed, and then it can transform in a simple project with some maps, vehicles and weapons based on the game


Pic of weapons: Better pics on http://forum.spore.com/jforum/posts/list/31677.page

« Last Edit: February 08, 2010, 02:41:16 AM by Corbiere »

Seems very complicated, at least you know how to make maps.
Just wondering, how exactly will we be able to do cell stage creature stage anything?
You'd have to incorporate some sort of weird DNA- cashmod - RPG- thing.

I'll check back in a while on this, see if any progress has been made.


Seems very complicated, at least you know how to make maps.
Just wondering, how exactly will we be able to do cell stage creature stage anything?
You'd have to incorporate some sort of weird DNA- cashmod - RPG- thing.

I'll check back in a while on this, see if any progress has been made.



I plan to use the cashmod for DNA
The models are the first things to do...
If anyone can make any of these, tell me and then make

The sad thing is, with Blockland's vehicle physics, I can imagine just flying into an "Epic" while zooming around the planet in a spaceship and then being catapulted under the map.

Oh well, you're right, the models are first.

I think that the epic thing is another side-project...smaller bots and stuff could be the creatures for now
« Last Edit: February 07, 2010, 09:09:17 AM by Corbiere »

For the creature stage map, I'd recommend a nice planet which is mostly surrounded by water, but has some trees, mountains and possibly valleys.

Didn't Twix make something like that?

Creature Stage map is testing now...It has hills, a large river and trees

CELL STAGE MAP COMPLETE
CREATURE STAGE MAP COMPLETE Back in development
« Last Edit: February 07, 2010, 01:56:01 PM by Corbiere »

Can anyone reply and/or help?

For the creature stage, it should have maybe a volcano, mini rivers, and a big ocean. And remember from the creature stage up you use the saame things just more. (example: Creature has 1 landmass, and Civi has 2 landmasses.)

For the creature stage, it should have maybe a volcano, mini rivers, and a big ocean. And remember from the creature stage up you use the saame things just more. (example: Creature has 1 landmass, and Civi has 2 landmasses.)

Ok...
An yeah...From creature up to city I am going to use the same map, just editted a bit

I'm betting that this will fail.

I'm betting that this will fail.
Will he be able to make a perfect replica of Spore? No.
Will it be close? Probably not.

But if we can get a few more maps, items, or playertypes from this mod, then why not?

I'll give this two weeks before it's 100% abandoned.

It's very easy to make a Spore roleplay with events alone. The problem is will participants roleplay properly? Probably not.

But if we can get a few more maps, items, or playertypes from this mod, then why not?
Judging by the OP's mod making skills
http://forum.blockland.us/index.php?topic=98760.0
I don't think anyone would want his items.