Author Topic: TDM glitch  (Read 633 times)

Many people may have this, anyways I'm going to post my consol and a screenshot.

Code: [Select]
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Sending challenge request...
Sending Connect challenge Request
Recieved ping from IP:71.68.53.63:28000 - 166ms
No response from   IP:67.180.40.233:28001
Recieved ping from IP:67.177.200.203:28000 - 354ms
No response from   IP:71.228.231.63:28000
Got Connect challenge Response
Sending Connect Request
Warning: handleSimplePingResponse() - address does not match
Connection established
Connected successfully, killing other pending connections
No response from   IP:67.42.223.166:28000
No response from   IP:66.108.166.113:28000
*** New Mission: Add-Ons/Map_DemiansSlateEdits/SlateSnowNP.mis
*** Phase 1: Download Datablocks & Targets
No response from   IP:98.248.89.158:28000
No response from   IP:69.29.237.215:28000
No response from   IP:174.16.77.148:28000
No response from   IP:24.40.179.4:28000
ParticleData((null)) times[3] < times[2]
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
<input> (0): Unknown command clickTeamsTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickTeamsTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
Setting screen mode to 800x600x32 (w)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing to the desktop display settings (1024x768x32)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Executing config/server/prefs.cs.
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Did you update your TDM by downloading the fixed version after v12(v13?)?