Author Topic: Free-killing...  (Read 2494 times)

I was hosting an Army RPG over the weekend. You might have been there, it was pretty popular. But the thing that almost everyone that didn't have a 4-digit ID (No offense I SAID MOST PEOPLE) was free-killing and just saying this to me:

-"SUK IT"
-"THiss is boring"
-"YOU IZ BEING SPAMMED"x25
And my favorite
-"What do I do?"

Is there anyway I could take care of this without having to take away their weapons?


Don't take any of their bullstuff, warn them and if they do it again ban them, you are the host and they shouldn't be messing about with you

:3

Badspot

  • Administrator
If you don't want people to kill each other you must make it impossible for them to kill each other.

Simply declaring rules and expecting everyone to fall in line is naive and the mark of a power hungry, yet technically inept admin. 

Your the man, man.

Act like it.

thats funny, my servers are always "boring" because i disable all weapons.
yet they dont leave lol...

it boggles the mind

just ban them, i just made a rule of no complaining and i swear complaining has gone up 40% on my server, lol

thats funny, my servers are always "boring" because i disable all weapons.
yet they dont leave lol...

it boggles the mind

similarly alot of my servers are essentially watching me build amazing(?) deathmatches, builds, cities, etc, and people essentially have no privileges besides talking and watching stuff happen

maybe this is how television works?

similarly alot of my servers are essentially watching me build amazing(?) deathmatches, builds, cities, etc, and people essentially have no privileges besides talking and watching stuff happen

maybe this is how television works?
Oh stuff same here...

HY MOM I'M ON THE INTERNET TV!

You're the admin, don't let them push you around, kick and/or ban them.

If you don't want people to kill each other you must make it impossible for them to kill each other.

Simply declaring rules and expecting everyone to fall in line is naive and the mark of a power hungry, yet technically inept admin. 

I don't understand why people even have damage on in a roleplay.

Ever been to Chetz's server? That is what I am talking about. I have only seen 5-9 people free kill there for all the time I was there (every day it went up). But hey, I guess banning is the only way >:D

Oh, and Baddy, I am not that power hungry  :cookieMonster:

I don't understand why people even have damage on in a roleplay.
Well, there are certain times when you want to kill another person legitemitely as part of the role-play, and shooting them and having them die is the best way for it to work.

When I have roleplays, people don't recieve weapons. You don't get a weapon unless you're given it. All Weapons are hidden away, usually in Admin-only or ID-only rooms.
This means no-one gets any weapons, and if someone needs a weapon for the roleplay, they can ask to grab one. Of course, they'll have to have a bit of credibility on the server before they're given them.
(By which I mean, they'd have to have joined in with the Rp for a bit. Obviously someone joining (Regardless of having joined before or not) and immediately asking for a weapon and claiming it for the roleplay wouldn't recieve it.)

If anything, the main problem with this that I have, is if someone either gets hurt by a roleplayer legitemitely using a gun by accident, or perhaps they get over-involved in the Roleplay and wish to attack the Bad-guy, or even they've just decided to do it on their own accord, is that people like to use Hammers. Hammers are annoying because you can hit someone a lot of times quickly with them and do some damage pretty fast, by which time it's too late to hit back with another Hammer. It's still as difficult to move away from them and use a weapon (If you have one).
On my friends servers, where this problem has happened, we've tried different methods of stopping it, ranging from insta-bans to removing Hammers. (Which can lead to it's own problems, especially when the alternative was a wand... which led to constant destruction of peoples work by accident, and then people just like to flick each other up in the air)
Because of this, if someone is Hammering a person, I first use /Forcekill to stop them from harming anyone else or finishing off their attack, then I give a verbal warning about it. Just one. And it doesn't just go for that person, it's everyone else in the server. If someone is there when someone else is warned, then an hour later, they start-hammer killing, they face the consequences as they saw the warning themselves.
After the warning, anyone who has heard it (By which it's simply being on the server for) and then continues to/decides to Hammer-kill ends up being Banned. Not Usually a perma-ban, they're usually short bans, but they do become Permas if they come back and repeatedly break the rules.

The main problem I can obviously see with your stuff, is the whole "Army RPG" aspect of it.
I'd suggest that you put these sort of people into a Team-Deathmatch, all on the same team. It may seem annoying, what with the scores on the bottom, but so long as you have friendly-fire off and that sort of thing, you're not going to end up with these people killing each other. If they start getting stupid and violent, hitting and shooting each-other regardless of it not having an effect on the other person, issue a warning and then follow it up with a punishment if it continues.

That's about the only thing I can think of that would work, IMO.

Every time I host I always put what you are supposed to do in my server message.

Title: City Build
Message: Hi! Build something for the city!

I always get at least 5 handicaps every hour who can't figure out what the hell "Build something for the city" means.

I always get at least 5 handicaps every hour who can't figure out what the hell "Build something for the city" means.
Lucky bastard.
I usually get around 10.