Poll

How's the progress so far?

OMG I <3 STAR WARZ!!
It's looking awesome.
I like it.
Er, it's okay...
This is awful...

Author Topic: Star Wars TDM Project - Thread Removed -  (Read 27072 times)

Any idea on how to go about it? I've got a friend that is beastly at scripting, and I use him for all of my "one line" scripting needs.

Any idea on how to go about it? I've got a friend that is beastly at scripting, and I use him for all of my "one line" scripting needs.
How to go about it?

That too.

FYI: I just got Steam on my Laptop, so I am now avaliable during school hours. Just don't bug me while I'm in class. :P

Bugbugbug, i got the main  test code for the hats and stuff for on your head. ;D
Code: [Select]
datablock ShapeBaseImageData(PutHatNameHereImage)
{
shapeFile = "./Modelname.dts"; //Put name of the model at Modelname
emap = true; //A boolean value specifying whether to render environmental map or not.
mountPoint = $HeadSlot; //For hats, keep it like this obviously
offset = "0 0 0"; //with this line you can change the position of the hat manually
eyeOffset = "0 0 0"; //with this you can change the players view, so you can ensure they will not keep looking against the hat
rotation = eulerToMatrix("0 0 0"); //rotation
scale = "1 1 1"; //scale
doColorShift = true;
colorShiftColor = "1.000 1.000 1.000 1.000";
};

//Command to equip the hat or whatever, change the command at "PutCommandHere", eventually you have to write in the chat:"/PutCommandHere"
function serverCmdPutCommandHere(%client)
{
%player = %client.player;

if(isObject(%player))
{
if(%player.getMountedImage(2) $= nametoID(PutHatNameHereImage)) //Be sure to change PutHatNameHere
{
%player.unmountImage(2);
%client.applyBodyParts();
%client.applyBodyColors();
}
else
{
%player.unmountImage(2);
%player.mountImage(PutHatNameHereImage,2); //Once again, watch it

for(%i = 0;$hat[%i] !$= "";%i++)
{
%player.hideNode($hat[%i]);
%player.hideNode($accent[%i]);
}
}
}
}

EDIT:
Will now look for a code to implent headstuff when you are a certain datablock.
« Last Edit: February 24, 2010, 11:22:25 AM by lordician »

I'll try to get that to work today.

Oh, I'm out of my history class now. ;p

I'm in my math class, and I don't need to be focused in that class to make 100's. :)

Deathwishez, do you have any new stuff for me?

Deathwishez, do you have any new stuff for me?

You new and improved mom!

On-topic: when do we beta test?

I'm trying to model the jedi starfighter but I'm learning at the same time

i suggest if its possible you should mount a spot for the astromech or r2-d2 to sit like where the red arrow is pointing, so it look cool, remember this is just an idea 

Deathwishez. Im also going to try and make what agent is. I should have most of it done, by tomorrow. Ill keep you updated.

Deathwishez. Im also going to try and make what agent is. I should have most of it done, by tomorrow. Ill keep you updated.


ok, well it would take me about 4 days to finish it, so same me the time, thanks

i'll have to find something else to model but I'll model easyer things so i can practice a little

On-topic: when do we beta test?
When something is fully finished.

Well, RFW2 didnt reply me for three days, so if there is anybody who wants to script and texture R2D2, he can get it.

Well, RFW2 didnt reply me for three days, so if there is anybody who wants to script and texture R2D2, he can get it.

I can texture, not sure about script.

Also, I might be able to mount the droid using a mount point, and as a twist, it could heal the vehicle over time if you put one on the ship.