Author Topic: RP_Construct take 4 (FINAL WIP THREAD BEFORE RELEASE) [64K Warning]  (Read 7184 times)

Um, too much quick grow on the grass.

Um, too much quick grow on the grass.
Well there is that huge wall how do you expect them to cut it.

Seriously though, I picked a texture that must automatically spawn grass in the skybox, so course it's going to be 16x as big. I took care of it, though.


Do want. In BL.
Because the Torque engine could EASILY handle this map.
Dumbass.

Because the Torque engine could EASILY handle this map.
Dumbass.
Yet it handles 10,000s of bricks recreating more numerous amounts of buildings than those.

Bricks are handled differently than interiors.

Got rid of the ugly grass.



Is it almost ready for release? :o

Is it almost ready for release? :o

It is almost ready. I've got some extra brushes that I feel like using for some more tunnels and underground rooms, then I need to add doors to a few places on the map, optimize, MAYBE soundscapes, then I'm going to send it to a guy on the Facepunch forums for a full compile because my computer sucks for compiling then it's going to be released.

It's a lot of odds and ends.

Oh great, thanks a lot, Sirrus, you made me want to go to play in the Skybox and pretend to be Godzilla now! >:C

Ill hold TomtheGeek at gunpoint and tell him to host this map when its done.

I thought this was a build.

Looks awesome, can't wait for release.

Does this have some kind of day-and-night feature? I have no idea if it's possible or if it does, but what I noticed is that you posted a nighttime version, a daytime version, and a twilight version. It would be cool if you had it so that there was a way to do that--and I'm unsure if it's possible.

It's possible, but complicated. I might set it up in a later version of the map but for right now, I'm probably going to release the lighting that you see on the skybox screenshots.