Author Topic: Brick limit  (Read 1689 times)

Is it possible to pass the limit? I had set the server brick limit up where i want it, but still limits me at 128k. and does single/lan/net games all work past 128k?

No.
Tip: Try to use larger bricks whenever you can.

It is, there is a global varible

$Server::Brickcount = 0;

Something like that, which will allow you to cotinue to build.


Here is a picture of 128000 bricks.

Then I built a castle. Resetting the bricks to 0.

Then setting the amount to 10,000,000 or a number similar.

Oh yes, the duplicator stops working at 128000, no matter what.
« Last Edit: February 11, 2010, 03:39:18 PM by Choneis »

ok i see that works. thanks :)  and yes the duplicater dont work anymore.
now can only i do this in my single player game? or can me and friends do it on net and lan as well?

and can i safely make saves as a single file over 128k bricks?

ok i see that works. thanks :)  and yes the duplicater dont work anymore.
now can only i do this in my single player game? or can me and friends do it on net and lan as well?
It was a internet game. but I was the only one there.
and can i safely make saves as a single file over 128k bricks?
I am unsure.

Even if you bypass the bricklimit, when people join the server, they'll only ghost 128k bricks.

Even if you bypass the bricklimit, when people join the server, they'll only ghost 128k bricks.
*maximum of 131072 objects

The rest of the objects are reseved for other types of objects, I believe.
If you joined the server and loaded 131072 bricks, then you wouldn't see a player or anything else.

The rest of the objects are reseved for other types of objects, I believe.
If you joined the server and loaded 131072 bricks, then you wouldn't see a player or anything else.
There's just no set limit of bricks that a client will actually ghost.

it looks like i can save and load bricks over 128k
as long as i remember to enter $Server::Brickcount = 0; when i start a server.

can anyone confirm if 200k-300k+ saves and loads well?

it looks like i can save and load bricks over 128k
as long as i remember to enter $Server::Brickcount = 0; when i start a server.

can anyone confirm if 200k-300k+ saves and loads well?
We already took care of it, this topic is done.