Poll

Nest room?

Bedroom
1 (33.3%)
Computer room
2 (66.7%)

Total Members Voted: 3

Author Topic: New map, WIP: House  (Read 1530 times)

I started mapping my first interior map. It is no where near done. I will update this a lot so be sure to check.

Feb 11. - Public beta testing. I tried to get everyone out of the picture but... Also, Ignore the sharp edges , that is just my graphics.

« Last Edit: February 12, 2010, 12:35:50 PM by heedicalking »

The sofas are a bit boxy, but other than that nice.

Needs less Double-Sofa and perhaps a Coffee Table instead.
Of course, you don't want it completely cluttered with stuff, but something more interesting than a repeat of another item.

Also, hi ponypants486.

Maybe a diffrent brick wall texture.


Started working on the kitchen. Added table.

Looks much better with the Table. More room for building on, and elevated.

Perhaps some pictures of the Kitchen, once it's further along?
Looking good at the moment. Good work.

Started working on the kitchen. Added table.
-snip-
I like it now.



kitchen+cheese=win
So he should put a bit of cheese in the kitchen?  :cookieMonster:

Not sure if this will work, but here is the texture pack. I am hosting a server with this map, the texture pack is a must.
http://www.mediafire.com/?ijjii2dhzny

Stretched textures, boxy odd looking couches, some eww textures, I want to see that kitchen though, that looks half decent.  By the way, you may realize that making a house map is not fun.  You will probably hit restrictions, it turns into a big mess that's hard to manage after about two rooms.

So its another house.

Two story or one story?

Also like kitchen in that picture.

EDIT: Dom, Marcem beat me.

Stretched textures, boxy odd looking couches, some eww textures, I want to see that kitchen though, that looks half decent.  By the way, you may realize that making a house map is not fun.  You will probably hit restrictions, it turns into a big mess that's hard to manage after about two rooms.
Restrictions as in torque constructor will stop exporting due to poly count? And the texture stretches are fixed.