Author Topic: multiple animations  (Read 698 times)

i made a water gun with two animations. I exported the file as a dts (with blender) and i had all of the animations checked for export. now, when i play my animations, in game it acts like both animation meshes are attached to the same bone... how do you make two separate animations play!?

in game it acts like both animation meshes are attached to the same bone... how do you make two separate animations play!?
I'm confused. A little more detail?

i have a gun with a pressure pump and a trigger animation (like a water gun) when i play the trigger animation, im not sure if anything happens, but if i play the pump action, both the trigger and the pump go up and down as if pumping with the same bone attached. (kinda annoying, see)

You have to attach each moving part to a seperate joint and then make both animations seperatly.

I think he wants to know how he makes one thing animate in two different ways at the same, but both being animated individually.

actually... no.
Glider is right.
problem: how do i have two separate animations with two seprate MESHES. i have my trigger press, and my pressure pump pump. but my trigger pumps with the pressure pump when i run the former animation, and my pressure pump presses when i use the latter animation... THIS is my problem.

That's what I implied. By one thing, I meant one particular object, and in order to have two seperate animations for the same objects, having two meshes was implied.

I guess you could equiping part of the weapon to the hand, and parent the other mesh to the weapon. Kinda like the Tank Turret and the Tank, but for a weapon.