Author Topic: all of my Torque problems on one thread. I kinda need help  (Read 1462 times)

Problems:

1: how do you make multiple animations on one model! I tried and all of my animated meshes followed one bone!!! (using blender)

2: I can not figure out how to stop my projectile from bouncing. i am editing bow script, and cant figure out why taking all of the "bounce" commands out isnt helping :C self fix

3: Is it possible to have all of the guns in a pack use the same projectile (same emitters/explosion/dts) without makind it all over again in each script? Solved

4: How do you make a non reusable object which still has a firing sound? I tried editing a grenade script and cant change the default item pick up sound... SOLVED ON ANOTHER THREAD

5: I am having problems getting a variable to affect changes in the state system. Is this even possible?


anyways, if you can help, it would be appreciated. for the time being, i hate torque.
« Last Edit: March 09, 2010, 07:07:32 PM by Dy mar »

3: Is it possible to have all of the guns in a pack use the same projectile (same emitters/explosion/dts) without makind it all over again in each script?
You just put the gunprojectiledata stuff to be the same thing in each script. No other way I think. Copy and paste

1,2,4 - no idea



3: Is it possible to have all of the guns in a pack use the same projectile (same emitters/explosion/dts) without makind it all over again in each script?
Yes. After you execute one script with all the projectile data in it, you can use the that projectile datablock in other scripts.

wait, can i have a "water projectile" script executed from server.cs and just have that data on it, then just use it

1: how do you make multiple animations on one model! I tried and all of my animated meshes followed one bone!!! (using blender)
I had trouble with this too but it's kind of hard to explain, so I'll try just giving you an example. Take a look at the animations in the RYNO V.



this could use a couple of BUMPs

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BRILLIANT!!! EURICA!!!

Bump
Please answer if you are able. (even "thats impossible" would help)

3: Is it possible to have all of the guns in a pack use the same projectile (same emitters/explosion/dts) without makind it all over again in each script?

No. You have to make the datablock projectile in every script.

No. You have to make the datablock projectile in every script.
No you don't. You can specify as many datablocks as you want in one script and use as many as you want in another.

He is asking if he can put the projectile data in script1, then have script2 use it woithout putting the projectile datablock in script2

Are you even reading what I'm saying? You can do that.