Author Topic: Changing Maps  (Read 1736 times)

Why can't you just go cntrl-A -> changemap rather than scripting it

This way an admin does not have to be present, and the maps can cycle. This takes out the "This map is boring..." factor from the DM's.

If the function is serverCMDchangemap (%blah, %blah)

How do I change /changemap Blah/de/blah/blah.mis to a scripted command?

serverCmdChangeMap(0, mapname);

It works, although it displays in the chat " has changed the map to Map"

Could I make it say The Map Cycler has changed the map to (map name) if I change "0" to "The Map Cycler"?
« Last Edit: February 26, 2010, 04:33:36 PM by Deathwishez »

No, there's no way to fix that since Badspot removed messing with getPlayerName on all classes.

Okay... I'll see if I can change maps through another method or something...

Okay... I'll see if I can change maps through another method or something...
changeMap("Slopes");
changeMap("Slate");
This method is "silent" so you could make an announcement when the change occurs.

Okay, that works.

Now, hao2loadbrix via script?

serverDirectSaveFileLoad("Add-Ons/Map_Tutorial/Tutorial_Part2.bls", 3, "", 0, 1); //serverDirectSaveFileLoad(filename, colormethod, directory name, do ownership, silent)

Wow, thanks!

So is the color part the nth one on the color manager?

Wow, thanks!

So is the color part the nth one on the color manager?
No, it's the method Blockland uses to load the colors of the build. It looks like Badspot had originally planned it so that you could choose the colormethod from several modes, including adding all of the build's colors to your current colorset or replacing the colorset. 3 was finding the closest matches from your current colorset. It looks like he abandoned it, though.

Just use 3, that's what you would normally be using anyway and I doubt the others work.

AHHHH too many double posts!