Author Topic: Eventing and building.  (Read 4015 times)

Discus eventing and eventing tactics here.
Show us un-commen or hard to do eventing.

Building tactics, too!
« Last Edit: February 18, 2010, 06:19:16 PM by mariofan244 »

Well I found a way to trigger events when a jeep passes though a stream of bullets. No mods whatsoever. It uses "cancelevents" and several relays. This is extremely helpful for setting road-bombs in terrorist RPs. However, I don't really want to show how to do it. Its more fun to figure out yourself.  :cookieMonster:

Well I found a way to trigger events when a jeep passes though a stream of bullets. No mods whatsoever. It uses "cancelevents" and several relays. This is extremely helpful for setting road-bombs in terrorist RPs. However, I don't really want to show how to do it. Its more fun to figure out yourself.  :cookieMonster:
Pft that's easy  :cookieMonster:
Also those can be overridden with machine guns.

Well I found a way to trigger events when a jeep passes though a stream of bullets. No mods whatsoever. It uses "cancelevents" and several relays. This is extremely helpful for setting road-bombs in terrorist RPs. However, I don't really want to show how to do it. Its more fun to figure out yourself.  :cookieMonster:
easy...
and like meekl said, can be easily bypassed

to event, i basicaly set things up in patterns :D
and a technique i've been thinking about and expirimenting with is to press a number, which fires a relay to a brick, and if you press #2, it fires 2 relays and so on, and making different outputs based on which number was pressed with toggles and cancel events


Oh right, I made a slot machine too. A random number generator generates three unique numbers on the panel of the machine when you pull down a lever. If you get three of any number, you win! I also hooked up a counter to it to see how many times its been lost and won. Currently it's at 350 losses, 1 win.  :cookieMonster:
« Last Edit: February 17, 2010, 04:31:39 PM by Treynolds416 »


On Activate> self> firerelay
On Relay>self>firerelay
On Relay>self>spawnprojectile>tankshell


this is one of my all time favorites

Here's one for ya.

I made this for an in-game calculator, this is ONLY the equal button:

Code: [Select]
0 [X] [0] onRelay > Self > VCE_stateFunction > [BootUp] [1 9]
1 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Add] [10 12]
2 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Subtract] [13 15]
3 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Multiply] [16 18]
4 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Divide] [19 21]
5 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Clear] [22 25]
6 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Power] [26 28]
7 [X] [0] onVariableFunction > Self > VCE_stateFunction > [SquareRoot] [29 31]
8 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Percent] [33 36]
9 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Previous] [37 37]
10 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [+]
11 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
12 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Add [<var:brick:Number2>]
13 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [-]
14 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
15 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Subtract [<var:brick:Number2>]
16 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [*]
17 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
18 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Multiply [<var:brick:Number2>]
19 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [/]
20 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
21 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Divide [<var:brick:Number2>]
22 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [Null]
23 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [0]
24 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [0]
25 [X] [0] onVariableFunction > Self > VCE_modVariable > [Math] Set [1]
26 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [^]
27 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
28 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Power [<var:brick:Number2>]
29 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [^(1/2)]
30 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
31 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [ ]
32 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Power [.5]
33 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [%]
34 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
35 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [100]
36 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Percent [100]
37 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [Answer]
38 [X] [0] onVariableFunction > Self > VCE_ifVariable > [Operator] == [+] [39 40]
39 [X] [0] onVariableTrue > Self > VCE_callFunction > [Add] [ ]
40 [X] [0] onVariableFalse > Self >VCE_ifVariable > [Operator] == [-] [41 42]
41 [X] [0] onVariableTrue > Self > VCE_callFunction > [Subtract]
42 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [*] [43 44]
43 [X] [0] onVariableTrue > Self > VCE_callFunction > [Multiply] [ ]
44 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [/] [45 46]
45 [X] [0] onVariableTrue > Self > VCE_callFunction > [Divide] [ ]
46 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [C] [47 48]
47 [X] [0] onVariableTrue > Self > VCE_callFunction > [Clear] [ ]
48 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [^] [49 50]
49 [X] [0] onVariableTrue > Self > VCE_callFunction > [Power] [ ]
50 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [Q] [51 52]
51 [X] [0] onVariableTrue > Self > VCE_callFunction > [SquareRoot] [ ]
52 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [%] [53 54]
53 [X] [0] onVariableTrue > Self > VCE_callFunction > [Percent] [ ]
54 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [P] [55 56]
55 [X] [0] onVariableTrue > Self > VCE_callFunction > [Previous] [ ]
56 [X] [0] onRelay > Self > VCE_stateFunction > [Inputs] [57 75]
57 [X] [0] onVariableFunction > Self > VCE_stateFunction > [1] [76 77]
58 [X] [0] onVariableFunction > Self > VCE_stateFunction > [2] [78 79]
59 [X] [0] onVariableFunction > Self > VCE_stateFunction > [3] [80 81]
60 [X] [0] onVariableFunction > Self > VCE_stateFunction > [4] [82 83]
61 [X] [0] onVariableFunction > Self > VCE_stateFunction > [5] [84 85]
62 [X] [0] onVariableFunction > Self > VCE_stateFunction > [6] [86 87]
63 [X] [0] onVariableFunction > Self > VCE_stateFunction > [7] [88 89]
64 [X] [0] onVariableFunction > Self > VCE_stateFunction > [8] [90 91]
65 [X] [0] onVariableFunction > Self > VCE_stateFunction > [9] [92 93]
66 [X] [0] onVariableFunction > Self > VCE_stateFunction > [0] [94 95]
67 [X] [0] onVariableFunction > Self > VCE_stateFunction > [+] [96 97]
68 [X] [0] onVariableFunction > Self > VCE_stateFunction > [-] [98 99]
69 [X] [0] onVariableFunction > Self > VCE_stateFunction > [*] [100 101]
70 [X] [0] onVariableFunction > Self > VCE_stateFunction > [/] [102 103]
71 [X] [0] onVariableFunction > Self > VCE_stateFunction > [C] [104 105]
72 [X] [0] onVariableFunction > Self > VCE_stateFunction > [^] [106 107]
73 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Q] [108 109]
74 [X] [0] onVariableFunction > Self > VCE_stateFunction > [%] [110 111]
75 [X] [0] onVariableFunction > Self > VCE_stateFunction > [P] [112 113]
76 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [1]
77 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
78 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [2]
79 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
80 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [3]
81 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
82 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [4]
83 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
84 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [5]
85 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
86 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [6]
87 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
88 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [7]
89 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
90 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [8]
91 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
92 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [9]
93 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
94 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [0]
95 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
96 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [+]
97 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
98 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [-]
99 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
100 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [*]
101 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
102 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [/]
103 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
104 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [C]
105 [X] [0] onVariableFunction > Self > VCE_callFunction > [Clear] [ ]
106 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [^]
107 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
108 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [Q]
109 [X] [0] onVariableFunction > Self > VCE_call Function > [SquareRoot] [ ]
110 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [%]
111 [X] [0] onVariableFunction > Self > VCE_call Function > [Percent] [ ]
112 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [P]
113 [X] [0] onVariableFunction > Self > VCE_call Function > [Previous] [ ]
114 [X] [0] onRelay > Self > VCE _stateFunction > [Evaluate] [38 38]
115 [X] [0] onRelay > Self > VCE_stateFunction > [Math1] [116 119]
116 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Set [<var:brick:Number1>]
117 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Multiply [10]
118 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Add [<var:brick:Number>]
119 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [<var:brick:Number>]
120 [X] [0] onRelay > Self > VCE_stateFunction > [Math2] [121 124]
121 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Set [<var:brick:Number2>]
122 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Multiply [10]
123 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Add [<var:brick:Number>]
124 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [<var:brick:Number>]
125 [X] [0] onRelay > Self >VCE_stateFunction > [Switch] [126 129]
126 [X] [0] onVariableFunction > Self > VCE_ifVariable > [Math] == [1] [ ]
127 [X] [0] onVariableTrue > Self > VCE_modVariable > [Math] Set [2]
128 [X] [0] onVariableFalse > Self > VCE_callFunction > [Evaluate] [ ]
129 [X] [0] onVariableFalse > Self > VCE_callFunction > [Previous] [ ]
130 [X] [0] onVariableFalse > Self > VCE_modVariable > [Math] Set [1]

On Activate> self> firerelay
On Relay>self>firerelay
On Relay>self>spawnprojectile>tankshell


this is one of my all time favorites
This is sometimes a server killer due to massive projectile/explosion spam

Code: [Select]
[X] 0 [0] onActivate > Self > fireRelay
[X] 1 [500] onRelay > Self > fireRelay
[X] 2 [0] onRelay > Self > VCE_ifValue > [<var:client:lastmsg>] =~ [FIRE] [ ]
[X] 3 [0] onVariableTrue > Self > spawnProjectile > Pong [20] [10 10 0]
[X] 4 [0] onVariableTrue > Self > fireRelay
[code]

Make 25 of these, then say something like "FIRE THE PONGS!!!", and prepare for server lag.
[/code]

How about those events that change a print bricks print/letter?

Here's one for ya.

I made this for an in-game calculator, this is ONLY the equal button:

Code: [Select]
0 [X] [0] onRelay > Self > VCE_stateFunction > [BootUp] [1 9]
1 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Add] [10 12]
2 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Subtract] [13 15]
3 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Multiply] [16 18]
4 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Divide] [19 21]
5 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Clear] [22 25]
6 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Power] [26 28]
7 [X] [0] onVariableFunction > Self > VCE_stateFunction > [SquareRoot] [29 31]
8 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Percent] [33 36]
9 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Previous] [37 37]
10 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [+]
11 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
12 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Add [<var:brick:Number2>]
13 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [-]
14 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
15 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Subtract [<var:brick:Number2>]
16 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [*]
17 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
18 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Multiply [<var:brick:Number2>]
19 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [/]
20 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
21 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Divide [<var:brick:Number2>]
22 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [Null]
23 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [0]
24 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [0]
25 [X] [0] onVariableFunction > Self > VCE_modVariable > [Math] Set [1]
26 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [^]
27 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
28 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Power [<var:brick:Number2>]
29 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [^(1/2)]
30 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
31 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [ ]
32 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Power [.5]
33 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operand] Set [%]
34 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Set [<var:brick:Number1>]
35 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [100]
36 [X] [0] onVariableFunction > Self > VCE_modVariable > [Answer] Percent [100]
37 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [Answer]
38 [X] [0] onVariableFunction > Self > VCE_ifVariable > [Operator] == [+] [39 40]
39 [X] [0] onVariableTrue > Self > VCE_callFunction > [Add] [ ]
40 [X] [0] onVariableFalse > Self >VCE_ifVariable > [Operator] == [-] [41 42]
41 [X] [0] onVariableTrue > Self > VCE_callFunction > [Subtract]
42 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [*] [43 44]
43 [X] [0] onVariableTrue > Self > VCE_callFunction > [Multiply] [ ]
44 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [/] [45 46]
45 [X] [0] onVariableTrue > Self > VCE_callFunction > [Divide] [ ]
46 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [C] [47 48]
47 [X] [0] onVariableTrue > Self > VCE_callFunction > [Clear] [ ]
48 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [^] [49 50]
49 [X] [0] onVariableTrue > Self > VCE_callFunction > [Power] [ ]
50 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [Q] [51 52]
51 [X] [0] onVariableTrue > Self > VCE_callFunction > [SquareRoot] [ ]
52 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [%] [53 54]
53 [X] [0] onVariableTrue > Self > VCE_callFunction > [Percent] [ ]
54 [X] [0] onVariableFalse > Self > VCE_ifVariable > [Operator] == [P] [55 56]
55 [X] [0] onVariableTrue > Self > VCE_callFunction > [Previous] [ ]
56 [X] [0] onRelay > Self > VCE_stateFunction > [Inputs] [57 75]
57 [X] [0] onVariableFunction > Self > VCE_stateFunction > [1] [76 77]
58 [X] [0] onVariableFunction > Self > VCE_stateFunction > [2] [78 79]
59 [X] [0] onVariableFunction > Self > VCE_stateFunction > [3] [80 81]
60 [X] [0] onVariableFunction > Self > VCE_stateFunction > [4] [82 83]
61 [X] [0] onVariableFunction > Self > VCE_stateFunction > [5] [84 85]
62 [X] [0] onVariableFunction > Self > VCE_stateFunction > [6] [86 87]
63 [X] [0] onVariableFunction > Self > VCE_stateFunction > [7] [88 89]
64 [X] [0] onVariableFunction > Self > VCE_stateFunction > [8] [90 91]
65 [X] [0] onVariableFunction > Self > VCE_stateFunction > [9] [92 93]
66 [X] [0] onVariableFunction > Self > VCE_stateFunction > [0] [94 95]
67 [X] [0] onVariableFunction > Self > VCE_stateFunction > [+] [96 97]
68 [X] [0] onVariableFunction > Self > VCE_stateFunction > [-] [98 99]
69 [X] [0] onVariableFunction > Self > VCE_stateFunction > [*] [100 101]
70 [X] [0] onVariableFunction > Self > VCE_stateFunction > [/] [102 103]
71 [X] [0] onVariableFunction > Self > VCE_stateFunction > [C] [104 105]
72 [X] [0] onVariableFunction > Self > VCE_stateFunction > [^] [106 107]
73 [X] [0] onVariableFunction > Self > VCE_stateFunction > [Q] [108 109]
74 [X] [0] onVariableFunction > Self > VCE_stateFunction > [%] [110 111]
75 [X] [0] onVariableFunction > Self > VCE_stateFunction > [P] [112 113]
76 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [1]
77 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
78 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [2]
79 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
80 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [3]
81 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
82 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [4]
83 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
84 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [5]
85 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
86 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [6]
87 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
88 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [7]
89 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
90 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [8]
91 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
92 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [9]
93 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
94 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number] Set [0]
95 [X] [0] onVariableFunction > Self > VCE_callFuntion > [Math<var:brick:Math>]
96 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [+]
97 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
98 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [-]
99 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
100 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [*]
101 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
102 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [/]
103 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
104 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [C]
105 [X] [0] onVariableFunction > Self > VCE_callFunction > [Clear] [ ]
106 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [^]
107 [X] [0] onVariableFunction > Self > VCE_call Function > [Switch] [ ]
108 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [Q]
109 [X] [0] onVariableFunction > Self > VCE_call Function > [SquareRoot] [ ]
110 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [%]
111 [X] [0] onVariableFunction > Self > VCE_call Function > [Percent] [ ]
112 [X] [0] onVariableFunction > Self > VCE_modVariable > [Operator] Set [P]
113 [X] [0] onVariableFunction > Self > VCE_call Function > [Previous] [ ]
114 [X] [0] onRelay > Self > VCE _stateFunction > [Evaluate] [38 38]
115 [X] [0] onRelay > Self > VCE_stateFunction > [Math1] [116 119]
116 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Set [<var:brick:Number1>]
117 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Multiply [10]
118 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Add [<var:brick:Number>]
119 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number1] Set [<var:brick:Number>]
120 [X] [0] onRelay > Self > VCE_stateFunction > [Math2] [121 124]
121 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Set [<var:brick:Number2>]
122 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Multiply [10]
123 [X] [0] onVariableFunction > Self > VCE_modVariable > [NewNumber] Add [<var:brick:Number>]
124 [X] [0] onVariableFunction > Self > VCE_modVariable > [Number2] Set [<var:brick:Number>]
125 [X] [0] onRelay > Self >VCE_stateFunction > [Switch] [126 129]
126 [X] [0] onVariableFunction > Self > VCE_ifVariable > [Math] == [1] [ ]
127 [X] [0] onVariableTrue > Self > VCE_modVariable > [Math] Set [2]
128 [X] [0] onVariableFalse > Self > VCE_callFunction > [Evaluate] [ ]
129 [X] [0] onVariableFalse > Self > VCE_callFunction > [Previous] [ ]
130 [X] [0] onVariableFalse > Self > VCE_modVariable > [Math] Set [1]
Wow thats ..... just.... alot.... Wow


Try to be as thorough as possible, if you are eventing large systems.
« Last Edit: February 22, 2010, 01:34:01 AM by lilboarder32 »