ymdtwymdtw2rolls
6: overkill, roll2
5: greater success
4: success
3: lesser success
2: lesser failure
1: major failure, flip coin
1oc1: live
1oc2: die
lives:3
6 oc 6 oc 6: critical existence failure
>enter dungeon
>see wall
>see mysterious amulet behind wall
>see locked entrance/exit
>EYE OF THE TIGER
known techniques
>revive
Roll to revive. If roll = requirement (or higher than the requirement) the dead character is revived. requirement decays over time
>coffee
You can rejuvenate someone at a lower cost, but it'll waste your opportunity to strike an attack.
>rage
If roll2 is higher than 3, the player enters RAGE and will deal more damage. Will have 2 rage points after the initial rage launch, attack rolls use 1 rage point per roll.
>charge
Takes 2 turns, first roll is 3+ and second is 4+. If you roll a fail on the second roll, you forget up and die. If you succeed, you get a rage.
>summon
Anyone can summon any ally as long as the roll is higher than 3. Tools/weapons don't require rolls unless they're very powerful.
>???
usable only once, only at a special mark
i am god of this forum game and i monitor everything
wall
hp 100,00%
status: perfect
enemy summons
none
ally summons
none