ymdtw3 (final boss): This is a super long title just to crave attention!!!!!

Author Topic: ymdtw3 (final boss): This is a super long title just to crave attention!!!!!  (Read 13447 times)

ymdtw
ymdtw2

rolls
6: overkill, roll2
5: greater success
4: success
3: lesser success
2: lesser failure
1: major failure, flip coin
 1oc1: live
 1oc2: die

lives:3

6 oc 6 oc 6: critical existence failure

>enter dungeon
>see wall
>see mysterious amulet behind wall
>see locked entrance/exit
>EYE OF THE TIGER

known techniques
>revive
Roll to revive. If roll = requirement (or higher than the requirement) the dead character is revived. requirement decays over time

>coffee
You can rejuvenate someone at a lower cost, but it'll waste your opportunity to strike an attack.

>rage
If roll2 is higher than 3, the player enters RAGE and will deal more damage. Will have 2 rage points after the initial rage launch, attack rolls use 1 rage point per roll.

>charge
Takes 2 turns, first roll is 3+ and second is 4+. If you roll a fail on the second roll, you forget up and die. If you succeed, you get a  rage.

>summon
Anyone can summon any ally as long as the roll is higher than 3. Tools/weapons don't require rolls unless they're very powerful.

>???
usable only once, only at a special mark

i am god of this forum game and i monitor everything

wall
hp 100,00%
status: perfect

enemy summons
none

ally summons
none
« Last Edit: October 22, 2011, 10:20:59 PM by Cybertails1998 »




and it's the same
you try to kill the wall
you may be lucky or not
will update in the morning

Attack the wall with a sledgehammer.

Attack wall with 20 tons of C4.


Summon a friendly Medic!



Use Ragnarok, summon swords from the sky, blow some stuff up.


use sepulchritude
fiesta ace richard smacks some sense into you


SUMMON FIESTA ACE richard
SUMMON HIM AGAIN

The wall can no longer be destroyed because of a super invisible force field that may never go away, no matter what!